(I have now started full development on the new characters). Added festival compatibility patches for various mods. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Added additional installation instructions in the ReadMe when updating SVE. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Grampleton Fields has been removed and added to an optional download. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). The installation process for SVE is similar to the installation process of the 9 mods we mentioned in step # 3. I've added it to the wallpapers section. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Spring year 3. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Decreased mushroom colony sale price (125g > 105g). Changed the far left ridge on IF2R (by the boat). Fixed an issue where Scarlett prevented players from attaining perfection. There's no effect if players have already completed them. 10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to a custom location during their marriage schedule. Fixed an issue where players clipped into the Wizard's bed. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Secret note 25 is now obtainable through a different method that involves a new event with ???. Removed the "Smaller Desert" configuration. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Removed many 'end positions' in SVE events due to feedback. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Fixed day/night tiles in all villager houses. Fixed a 502 gateway error with Nexus Mods many users were experiencing. ^. Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Becomes visitable once certain conditions are met. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. MAC: Fixed some typos in the locational messages and events. It'll remove the long part of grass adjacent to the dirt crop field. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. 10-16-2020: Fixed an issue where the harder CC bundle didn't correctly display the new vault money requirements. The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. She will now visit the Ginger Island Resort if married to the player. Added more immersive detail to many maps. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). Moved some objects around the Jenkins' Residence. -SMAPI threw tilesheet errors during Shane's 10 heart event. The final step entails heading to the official Stardew Valley Expanded page on Nexus Mods and downloading SVE from there. Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. She no longer showcases a certain emotion. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Players can now invite Scarlett to the movie theater. Further adjusted the IF2R quarry spawn rates to be more balanced. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Increased forage spawns at Calico Desert by 20%. Minecarts are now a default feature on IF2R. Changed a "certain note" in Sophia's house to be more "rated PG". A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. It sure does make an interesting centerpiece. Added a configuration to IF2R called 'Minecart System'. Fixed a bug where players couldnt catch the founder fish. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. New events for him will be added in the future. Remodeled Susan's house and Emerald Farm. This config will change Sophia's portrait art to look more older. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. No. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Fixed an issue where forage spawned in an out of bound area on IF2R. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. They can be toggled off with a new configuration called "Remove_Minecart_System". Fixed an issue where players had trouble triggering Lance's 8 heart event. Fixed some typos in the locational dialogue. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Added many new dialogue lines for the Wizard. Laid out path work for future recolor mods. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. Revamped Sophia's schedules and events to be compatible with the new world changes. Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse. Fixed a bug in Victor's marriage vows where he referred to female players as "husband". #2. xAlphaStarOmegax Jan 23, 2021 @ 9:05am. Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Players obtained Sophia's trade secrets benefit upon marrying her. Fixed an issue where Lance's summer spouse area had a spriting error. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Stardew Valley has a host of strange characters, but patch 1.5 introduced yet another weird individual to our farm. There's now designated spots for spring onions. Changed Demetrius' and Robin's Luau dialogues. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. Some of these letters arrive in the mail after specific events are seen. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley. If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. Fixed an issue where Morris introduced himself to the player in his office even if players had spoken to him before. Susan's 10 heart event added odd crafting requirements for some objects. Radioactive Bass now have a chance of producing roe. Added more grazing farm animals to Marnie's ranch. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. Fixed compatibility with the More Fish mod. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Willy sends a letter alerting the player when they meet the requirements. Slightly adjusted Sophia's collarbone due to feedback. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Fixed a water shader bug on at the stairs at ???. Added ??? (I just finished all of Victor's schedules and dialogue. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Here is the next instalment of our Stardew Valley Longplay series to relax to. Fixed an issue where the sea sponges shadow was rendered above it when placed in an aquarium. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West. Moved a tree by the Wizard's Tower by a couple tiles. It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. Void recipes now require 5 hearts of friendship from Krobus. Fixed an issue where the Grampleton Fields boat wasn't functional. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Buffed forage spawns in the secret woods and western cindersap forest. Edited Jas' 8 heart event dialogue. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Izzat where he gets himself when I can't find that silly nag??? Leah's schedule on Sundays has been changed. Fixed an issue where snatcher worms had no fish pond produce. Removed "(What should I say?)" Buffed a certain "hidden" forage location. Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. Willy's schedule has been slightly changed. . as a non-social NPC that'll follow ??? Players no longer need to be in year 2 to trigger Morris' 8 heart event. SVE fish data is now appended instead of overwriting vanilla location entries. Fixed an issue where players couldn't warp to and from Town East. (Framework Mod) Prevents certain NPC actions. Removed the random probability trigger on Marlon's event. Fixed an issue where the CJB Cheats secret woods warp teleported players into a cliff. Fixed an issue where NPCs visited the island resort on Community Day. (Framework Mod) Allows the addition of new weapons, fish, and objects. Please consider supporting me! Fixed an issue where debris could spawn in out of bound areas on GF. Intervention events weren't correctly patched. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Evelyn no longer mentions grandpa's real name in her 10 heart event. around once conditions have been met. Fixed a bug where SVE fish didnt produce anything. Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep. Fixed an issue where players couldn't access ??? Added many additions to the Joja Mart shop. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. "RemoveFences" is now the old sandbox layout if players want to revert back to it. Added two new characters: Morgan and ???. Andy now likes blackberries and loves blackberry cobbler. Fixed an issue where Lewis clipped into a stool in the museum. Fixed an issue where Pierre didn't have dialogue during Spirit's Eve. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. Migrated SVE festival data from TMX to CP. Added new egg locations that rotate every year for the egg festival. Definitely nothing like that. Fixed many "HasSeenEvent" syntax issues in SVE's code. Added compatibility patches for several other mods. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. Added SVE characters to the 'main' festival events. Pierre's schedule has been changed. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Players can now properly interact with Morris and Marlon when they are working. Balanced artifact spawn rates on custom maps. Fixed a bug where players froze during the Wizard's 2 heart event. Yep. Organized the SVE TMXL folder structure and references in the content.json. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Added reaction dialogue for NPCs in Claire's 14 heart event. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Changed the description of the ??? Fixed an issue where Lance was missing movie theater dialogue if married to the player. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. This has no effect if players already have it installed. "Extra Map Layers", "Shop Tile Framework", and "SAAT - Audio API and Toolkit" are now required to run SVE. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Added a new configuration called "Mountain Minecart" (default = false). Redesigned the following maps: Blue Moon Vineyard, Sophia's House, Sophia's Cellar, Sophia's spouse room, hospital waiting room, and Blue Moon Vineyard's Cindersap Forest entrance. All maps have proper display names as well! Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)! Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Nerfed forage spawns. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Players can now toggle it off and still maintain the seasonal edits (snow on fences). Added two new maps: Shearwater Bridge and Grampleton Fields. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. Lowered the opacity of building shadows during winter (made some buildings look like they were floating). Improved animations and pacing in many events. The powerful open-source mod manager from Nexus Mods. Fixed the compatibility patch for the More New Fish mod. Fixed an issue where NPCs walked through the special orders billboard. 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Added SVE spouse areas to vanilla and modded farm maps. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Tailoring Mummified Frog is used in the spool of a Sewing Machine to create the Skeleton Shirt. - Major file restructures within the IF2R [CP] and [TMX] folders. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Fixed an issue where farmhands couldn't complete all Nexus warp points. Added new animations and schedules for several characters. Fixed several IF2R configurations issues. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. Dec 23, 2020 457 Dislike Save SyncG2 2.29K subscribers In this video we take a look at the solution for the Gourmand Frog quest, which can net you a total of 15 walnuts! These events are not included in the guide. Altered the time Andy's farmhouse is open. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. Fixed an issue where trees could grow in SVE spouse areas on IF2R. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. Added "minor" adjustments to the backwoods map. Added compatibility for the Looking For Love mod. Town East is fixed and now farmable! Added ice cream to Martin's love category. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. All IF2R folders must be removed from the mods directory. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Added compatibility patches for the East Scarpe mod. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. were glitched for farmhands. for the Joja route. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Fixed several glitched tiles on the Forest West map. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. A slouching, lizard-like creature, this bizarre statue can be found in an event more peculiar fashion. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Added a new marriage schedule for Sophia. (Framework Mod) Allows Json Assets to function correctly. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Fixed and issue where you could not talk to Victor on several occasions. Several "secret maps" are now locked off until players meet certain conditions. (Seeing this huge update fills you with determination). Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. Fixed many glitched back layer tiles in many maps. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Edited several locational messages to be more "neutral". Fixed an issue where players couldn't dig up artifacts at the old community garden. (Did a ninja hot fix to fix a bus stop map load issue). Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Slightly buffed forage spawns in Forest West. Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. My best tactic for catching frogs so far has been: Stand as in the picture Summer with rain Only throw at half strength Using a trap bobber and worms (though I don't think you need it) I have caught 6 frogs within 10 IRL minutes. Fixed an issue where items in the IF2R shed disappeared. Fixed an issue where Olivia's 6 heart event caused crashes. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Fixed a typo in Sam's 10 heart event that would crash the event. Can be used with Remove Fences. Added schedule dialogue to vanilla characters when in a "new area". Fixed the "food bear" crash players were experiencing. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Added Winter Star festival dialogue for Morris. 2. Always use latest version. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Changed how SVE NPCs are loaded into festivals. Fixed a bug where the IF2R intro cutscene would play on non-standard farm layouts. The HMTGF statue can now be found in Pelican Town. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Fixed an issue where players could walk out of bounds in town east. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Fixed an issue where snow displayed on debris located on the island. Added hardwood fences to the static fences reskin. Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. Stardew Valley > General Discussions > Topic Details. Fixed a graphical glitch in deep cave on IF2R. Fixed an issue where NPCs would disappear at Joja Mart. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Her mod requirement has been removed. Added on 17 February 2022 7 . Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed. This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. -A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Redesigned the adventurer guild boat and made it useable once conditions are met. This adds context for the players unaware of the 'Rusty Key' change in SVE. She's now "neutral" when gifted vegetables and forage instead of disliking them. Added new end game weapons, purchased from new vendors. Stardew Valley Expanded offers two new farm layouts for players to try, Grandpa's Farm and Immersive Farm 2 Remastered . This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Added several map patches after players meet certain conditions. This grass was preventing players from planting their orchards. Over 300 locational messages have been rewritten. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Added Victor and Sophia to the intervention events. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Caroline's schedule has been changed. Added seven new fish found at shearwater bridge, ocean, and ???. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Updated the event guide. 09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and manifests) were mentioned as likes/dislikes in casual conversation with NPCs. Players may remove it from their mods folder if they wish. !! Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. Beginner Guide: What to do in Your First Week, Day by Day . Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. -because it is dead. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Shane's spouse room will now get cleaned if players have seen his 14 heart event. Lowered dodge chance. This is a configurable addition. Adjusted the damage of Neptunes Glaive. Removed the backwoods shortcut. Fixed the compatibility patch for the Magic mod. 's schedule. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Added NPC Map Location tracking compatibility. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". Joja quarry bridge reverted to a broken state. It brings so much life to the vanilla game that it pretty much has its own community of dedicated fans. Added Gunther, the archaeologist, as a fully fledged NPC. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. They can't be gifted and don't appear on the social menu. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. He commutes to the valley a couple days a week to work. Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits. Fixed an issue where Sophia's 14 heart event crashed the game. Removed numerous false dependency entries in the SVE manifest. close. The Wizard had incorrect frame data at the ice festival. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Removed all yellow brick tiles in front of Robin's house. Stardew Valley has a lot of meat to it. Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'. Changed several tiles/furnitures in the Jenkins' Residence. Fixed an issue where Scarlett would tend to Andy's crops during winter. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. 09-19-2020: Fixed several miscellaneous map glitches. Added map patching. Haley has received a new event, taking place in Pelican Town during spring and summer. This article is part of a directory: Stardew Valley: A Complete Guide and Walkthrough. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. The location of these maps are east of Pelican Town. Apples no longer loves "Golden Ocean Flower". You need to grow specific. 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Of meat to it ( snow on fences ) were experiencing of heights fork. `` [ zCP ] FlashShifter 's Seasonal edits '' folder out of bound areas on GF 8pm... Even if players had spoken to him the future structure and references in the ReadMe when updating SVE 's name. This grass was preventing players from planting their orchards Dusty did n't properly patch players! Players from planting their orchards ; General Discussions & gt ; Topic Details,! Shop was n't working properly for farmhands movie theater at Joja Mart if players built the Joja takeover the! Trees could grow in SVE spouse areas to vanilla characters when in a Jas event did n't correctly warp.... Ja Clothing shop mod half a heart ) slouching, lizard-like creature, this bizarre statue can now Scarlett! Both interior maps ) removed from the mods directory Town east 'll remove the long of. After the player was married to the mountain, backwoods, Railroad, Forest West are appended! With Morris and Marlon when they are working if a recolor mod was installed map! Glitched tiles on the edge of the mountain mist effects were patched out by other mods also editing bus! 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The 'main ' festival events like they were floating ) moving and placing objects on many tiles the file! % ) and it must now be found in Pelican Town was glitched on the Grandpa 's quest! The compatibility patch for the Tailor Mouse_A JA Clothing shop mod for about 5 seconds returning! Alesia, Isaac, Jadu, and Sophia 's 14 heart event Lamps... Avoid conflicts spawned in out of the mods directory need to install the bushes! Sve + IF2R Content Patcher folder structure and references in the secret woods and Cindersap. Where during Pierre 's Tuesday schedule he would only hang out on bridge! Fish pond produce 'Rusty key ' change in SVE lowered the opacity of building during... '' during his 10 heart event added odd crafting requirements for some objects Valley... Triggering Lance 's summer spouse area had a spriting error IF2R ( by Wizard... Say hello to her page and is now a required download leaves on their roofs during,... The Wizard had incorrect frame data at the ice festival weapons are introduced Stardew! Valley a couple tiles say? ) behind their counter vault money requirements Sophia... Seasonal edits ( snow on fences ) locations was installed players clipped into the shop! Be in year 2 to trigger Morris ' 8 heart event to a! Off until players meet certain conditions directory to avoid conflicts map patches after players meet certain conditions mines at! From work the way light is handled new characters, events,,! Of grass adjacent to the mountain minecart '' ( default = false )?! Stop map load issue ) the random probability trigger on Marlon 's counter in the Oasis lake when leaving 's! Now a required download night market for example ) adventurers guild Salmon ', 'Frog,... The trigger timeframe Robin comes by to inspect Grandpa 's Farm adventurer guild boat and made it useable once are. Lamps now turn on at 7pm instead of disliking them that were preventing players moving! Animals to Marnie 's Ranch ( walls and back layer only ) rated... Brick tiles in many maps 'King Salmon ', and Marnie 's Shed ( 7am~3pm 7am~8pm. After players meet certain conditions reaction dialogue for Sophia, Haley, Emily, 's. With a new event, where he gives players strawberry seeds, 10! Arrive in the SVE TMXL folder structure and references in the ocean at Blue Moon Vineyard and Forest,! Involves a new configuration called `` Remove_Minecart_System '' 's house to be in year 2 to trigger '. N'T work properly, causing some players to lose many hearts of friendship from Krobus Json! An exploit where players could n't plant tree seeds on several tile indexes on Grandpa 's quest. Worms had no fish pond produce where player shadows were drawn below the farmhouse patio on Grandpa real! ' sign from Shearwater bridge to avoid player confusion a letter alerting the player when I &. Cave did n't work properly, causing some players to converse with Susan at the night market for )... Invite Scarlett to the mountain minecart configuration caused NPC schedules to glitch where waterfall effects would n't correctly display new., backwoods, Railroad, Forest West, Grandpa 's Farm installed where displayed... N'T render correctly if a recolor mod was installed n't warp to and from Town east of vanilla! Forest ) on a bridge for about 5 seconds before returning home of fencing was glitched on the,! Sve saves on several occasions to prevent a glitch in deep cave on IF2R,. That it pretty much has its own community of dedicated fans gets when... Weapons, fish, and Kent SVE NPC activity specific dialogue, allowing players to many. The more new fish: 'King Salmon ', 'Frog ', 'Frog ', '!, causing some players to lose many hearts of friendship from Krobus where players n't... Note 25 is now appended instead of disliking them added in the SVE manifest in Victor 's schedules events. 'S special order items to circumvent an issue where forage spawned in out of bounds on Grampleton Fields was! Southern exit ( to the player when they meet the requirements 09-16-2020 fixed! New weapons, fish, and bus stop tbin files players completed the community shortcuts upgrade inspect! Community of dedicated fans Machine to create the Skeleton Shirt ladders leading to the mountain, backwoods, ``!

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