Stages are not always in order of progress. On the table is a piece of gold ore, an iron ingot, and a silver ingot. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. It will drink the fresh blood of elves. Exit the room via the northeast corner. This allows quick access to the exit of the ruin so you can take out any treasures collected and/or restock supplies as necessary. Near the tents is another patch of white cap mushrooms, five chaurus egg sacs, four loose chaurus eggs, and six patches of glowing mushrooms growing on the rear rock walls between the tents. He asks you to help him see through the cube. There are three Falmer in the room, one near each of the tents. THIS WAS THE BEST HELP EVER THANKS DUDE I ALMOST QUIT ON THIS GAME! Again, there are no consequences to the completion of this quest with either choice. Before adding a bug to this list, consider the following: This article contains video content produced by Fandom with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below. The Ruined Tower is an ideal source of Dwarven scrap to smelt into Dwarven metal ingots. Be on your way, and Septimus will find you if he has further need. Despite having the blank lexicon in inventory, the player can't activate the stand. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a dwarven lexicon with the Scroll's knowledge and bring it to him. Returning to the main chamber, there is no ramp down from the landing; you must jump down to the west to the next level. Quest: Discerning the Transmund. Just past the gate are the last two expedition members, the Redguard Umana and the Imperial Sulla Trebatius, who begin fighting after a brief exchange of words. He claims to have spent time at the Winterhold Arcanaeum. One must move the plate around to find the correct spots that allow them to move through the gate. The sealing structure interlocks in the tiniest fractals. Upon entering, there is a gate ahead that has been knocked over, beyond which are two stone tables. Again, either answer has no ramifications. Sprinting or rolling can allow one to avoid taking any damage at all. Level 15 Enter the Alftand Glacial Ruins and progress through the tunnels of ice. In the final area, you will encounter a Falmer guarding the door to your path. This can fix the event to trigger normally. Eventually, the Alftand Cathedral will be reached which grants access to Blackreach. Alftand is one of only three sites that provide initial access to Blackreach. Septimus Signus He then offers the Dragonborn Septimus' position. Trying to read the scroll from the Inventory screen results in physically pulling the scroll open, revealing a blinding blue seal which momentarily whites out the screen and makes the character stumble, blurring the screen. Alftand AnimonculoryAlftand Glacial RuinsAlftand CathedralAlftand Ruined Tower Something they didn't anticipate, no, not even them. Past them will lead into a series of rooms filled with Falmer. Head past the traps and Falmer who guard this section. There is a ramp leading down on your right. The contents of the Oghma Infinium. Beyond the gates are stairs leading up, with a button on the left that closes the gates and stops the flames. If you have the Attunement Sphere, you can activate the mechanism, and the floor will retract into stairs leading down to a door to Blackreach. Now press that button, and a large set of lens crystals descends from the ceiling and stops. The path traverses some rubble past the southeastern corner, and continues along the eastern wall. Head down the stairs and into Blackreach. To the northwest is an open gate leading to a lift which takes you up to Alftand Glacial Ruins. The gate to the south is already open, with an unlocked chest behind it. The door leads back into the tall main shaft on a lower platform, with a curving ramp leading farther down. I've inscribed the lexicon. Here is a list of the mods I have installed: Pick up the Elder Scroll and the runed lexicon from the receptacle. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. A tripwire that triggers a Falmer claw trap is just past the waterfall. This can be achieved once the Dragonborn has access to Blackreach. To the left of this tent are two pieces of human flesh, a spider egg, a chaurus egg, and a charred skeever hide. He gives the Dragonborn an Attunement Sphere and a Blank Lexicon which must be inscribed with the Dwemer mechanism located within the Tower of Mzark. Inside the shack farthest to the north is an adept-locked chest and a journal titled Expedition Manifest written by Sulla Trebatius, with some background information and a list of expedition members. If so, you transcribe the lexicon with a dwemer puzzle located deep in the Alftand ruins. This article will serve as your complete guide to completing this quest. The world beyond burns in my mind. Blood samples can be acquired from any dead body in Skyrim. After dealing with him, continue exploring the ruins. The fundamentals. The room includes two Falmer tents in the western and southern corners, several pieces of torture equipment, and four tables. A few things of interest are an Alchemy Lab in the first room and a workbench along with an anvil in the other room. On the other side of the metal grating is a column of large shelves. The Elder Scrolls V: Skyrim Walkthrough - The Elder-Scrolls-V-Skyrim 126. Discerning the Transmundane Against the northeast wall are three chaurus egg sacs. Past the trap is a door that opens into 'Alftand Cathedral'. He will contact me when he has the secret. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. Go south, then West. Just as I try to enter this area through the Alftand Glacial Ruins, the game will go to a loading screen with a black screen filled with some fog particles but no other objects nor any quotes or tooltips. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. Just be sure not to use it on a member of your own party. A more complete walkthrough can be found on the Alftand and Blackreach pages. Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. This can be remedied by fast travel to Fort Dunstad and following the trail SSW. Through the door to the next area you will find an unlocked chest behind a pressure plate. There are even more levels below that, although you can't see how much farther down the shaft goes. The iron gate will initially be locked and can only be opened from the inside. He enthusiastically asks for the extractor and presses it into his abdomen, injecting the blood into his body. If you want, you can sacrifice some time to jump between the moving machine elements. The route across the balcony to the stairs is bisected by an oil slick. The Dragonborn finds various clues along the way as to what happened to them, including finding two Khajiit brothers, one alive and one dead, as well as other dead members of the expedition in various other places. I have devoted my life to the Elder Scrolls, but their knowledge is a passing awareness when compared to the encompassing mind of divinity. October 12, 2022. Between the two gated areas is a caved-in section that contains nothing of interest. Back to the west fork, the path descends past the remains of a Dwarven spider. Save your game and head onwards. The exit is behind a master-locked gate that can either be picklocked or unlocked with the Alftand Lift Key that can be found on the Dwarven Centurion you fought earlier. You can remain hidden and listen to their exchange, then let them fight it out with each other before tackling the winner. Enter the Alftand Glacial ruins. Enter the Alftand Cathedral at the end. The tower can only be accessed via Blackreach, the underground ruins of an ancient Dwemer city. The path continues to the north past a barrel holding a bottle of alto wine, a small coin purse, and four loose coins. Head through the main gate where two Dwarven Centurions can be found. Be careful, as on the way to Septimus you will come across, inter alia, Horkers. Related Quests The following is a list of locations that contain corpses or enemies that can be freely slain and used to harvest blood. Press the last button and retrieve the scroll. Go forward and after reaching a small cave carefully go down and initiate a conversation with Septimus Signus (screen above). Read the research notes on the table. Upon reaching the surface, there is a lever in front of you to the right of the gate which opens the gate, allowing future access to the lift until the zone resets. He tells you to harvest the blood of the mer races in Tamriel. One centurion is destroyed and is lying prone before its station, and the other activates as you approach. Falmers can represent one of three professions (warrior, mage and archer), so you will have to modify your tactic depending on which you come across. In the final room lies the Falmer boss along with 2 more. ", You sent for me? Descending the ramp leads past a scuttle that houses a Dwarven spider to a lower level, with a Falmer fence along the wall to the north. You can look off the edge of the ramp to the west to see yet another platform below you, with a ramp coming out of the south wall behind some pipes. Be wary of the five horizontally thrusting pistons that can push you off into the ledge below if youre not careful. Behind the campfire is a single bed roll, with two unlocked chests, one wooden and one Dwemer, beside it. You will come across the first Dwarven Spider Worker very soon (screen above) and overall you shouldn't have any trouble eliminating him. Upon entering, there will be a shelf holding some Dwarven arrows and metals. He will also give you two items required to complete this mission, i.e. Hermaeus Mora in the form of a Wretched Abyss. At this point, you can hear part of an argument between J'darr and J'zhar, two Khajiit brothers. The second tent is in the western corner. Inside the tent to the west is a chaurus egg, a skeever tail, a Falmer bow, and a war axe. The quickest route from Alftand to the Tower of Mzark would be to follow the road to the left immediately out of the Alftand Cathedral. To the left are several stone tables holding various Dwemer items. Proceed to the next gate where a Redguard named Umana and an Imperial named Sulla Trebatius begin to fight, after a brief exchange of words. PSN: shoe7ess. At the bottom of the ramp are stairs that lead down to the ground floor, where you will find three more Falmer, including at least one magic user, and a frostbite spider. There are five more bed rolls, with a lute lying between two of them, and a copy of Chimarvamidium, the non-skill book version, under a bowl on top of a barrel. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. Part 3. Map Give the blood samples to Septimus and wait for him to open the cube. To avoid encounters, give buildings a wide berth and try to follow the river instead. Don't forget to check their bodies afterwards, as you can find some precious items in most cases. Rather than the "heart of a god," all he finds is a pedestal on which the Oghma Infinium sits. This quest can be activated in two ways. Hermaeus Mora wishes for you to speak with him again after you have completed Septimus's task. Come when its set is complete.". Don't forget to search its remains, as you can find even more valuable treasure than the Spiders left behind. A trick. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Beside the shelf is a spiral staircase leading down, deeper into the tower. One of the crates near the entrance has a Dwarven metal ingot on top. I can see. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. A select few locations are listed below as they contain the corpses of more than two races: Upon acquiring different blood samples, you will be prompted to return to Septimus Signus's Outpost. "Give it, quickly. Following him inside will reveal, much to the surprise of the delusional quest giver, that it was not the "Heart of a God" that was stored inside the cube, but rather a book. Ignore the lever and head south-east, reaching another big gate. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. You will come across a stronger enemy soon enough, in the form of a Dwarven Sphere (screen above). The path will be blocked, but can be opened by one of the levers. The five races whose blood you need to harvest are Altmer, Bosmer, Dunmer, Falmer, and Orsimer. If you're having trouble eliminating them for any reason, you can luckily just run away as they shouldn't chase you. ", Why are you so eager to open the box? Press the second button from the right until the Lexicon opens and the third button from the right lights up. After it is destroyed, an adept-locked chest can be found in the rubble. She asks the Dragonborn to retrieve it from a radiant location, typically a Dwemer Ruin or bandit stronghold, but the chosen location can also be on Solstheim if Dragonborn is installed. This is not recommended for shared computers. Of locations that contain corpses or enemies that can be opened by one of only three sites provide... Below that, although you ca n't see how much farther down want, you can take out treasures!, as you can remain hidden and listen to their exchange, then let them it! Fork, the player ca n't activate the stand travel to Fort Dunstad following. 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