Its not set in stone or anything, but yes. Talk to the person who wrote the patch. Q: A third-party compatibility patch is crashing my game. Nothing is required other than the base Fallout 4 game. I often look through their combat styles for inspiration on how to improve my own, and so greatly appreciate their long hours of tireless work in leading the way. Efforts ongoing. nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. 2. Id prefer to not force players to wait for a fix any longer than they have to. I have no ETA on when that process will begin. Theyre taking the time to place their shots. If I can reproduce the effect and verify it as a quest conflict, I can usually resolve it very quickly. Theyre rushing you to finish you off. As a result, normally Aggressive NPCs Settlers, DCS, BoS, Minutemen, etc. The vanilla Papyrus language has limitations, and that appears to be one of them. I work from home and am fortunate to have an understanding spouse. However, there are still two basic ways it can happen. Some of these are questions Ive already been asked. I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. This was the list of known mods that are compatible with Horizon and details of interaction. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. Q: I just found one of my settlements decimated by hostile settlers. 2. The answer is: depends. The player creates detection events whenever they fire a weapon or kill an NPC. If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. This only affects newly spawned NPCs that have spawned into interiors. Note: PA-NPC does absolutely nothing to alter faction relationships. Anything outside of the scope is a distraction from it, weakening the project as a whole and possibly creating rabbit holes to lose myself in. They can then spend this token to mark an enemy target as a Command target. See question above, about unexplained hostile NPCs. Aggressive military types use either the Gunners or Brotherhood templates. About Pack Attack: NPC Addition (PA-NPC) Theyre more concerned with the other teams armaments and head counts, plus many other factors. (This last one is why the bug is so common with people using City Plans. Q: Are there any NPC groups which will probably never be supported by PA-NPC? I crash whenever I enter Concord coming out of Red Rocket. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. I find this stuff fun, and thats a big deal to me, but I also firmly believe that what goes around, comes around. If you prefer a more or even less chaotic, disorganized combat environment, you can alter the Battle Buddies deployment odds in MCM (under Modifiers). Where PA-NPC differs is that it adds an additional scripted layer of processing on top of the existing combat style system. If this is a recent PA-NPC version, please report the problem. You can see the Changelog for this project here, as I document individual bugs as theyre fixed. Q: Why am I reading this crap about you personally? It doesnt really care, for the most part. Flee/evade has been a complex and heavy area of development, and is still evolving. I am no longer developing or maintaining the original Pack Attack mod. Im also doing a lot of stress testing, trying to get PA-NPC to crash the game, or at least the event stack (see the massive stack dump question, below). Q: This sounds like a lot of CPU threads going on at once. " I haven't tried unchecking everything in the left pain only the right." That means the game is still loading all the archive files and any loose files with the mods. Mods are among the most common reasons why Fallout 4 crashes and therefore you should get rid of them to ensure smooth gameplay. Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. Id like to fix possible performance issues long before you discover them in-game. This is my current load order as it stands now. The problem with the Brotherhood is that they are by far the most complex faction in the game. In the older system, there was simply a common pool of resources, and a single process could drag down the whole game. I believe that this, combined with an also-fixed bug in the NPC registration system, caused virtually all of the reported insta-hostile issues. Eventually I always make it back to Fallout. Thanks. Before reporting a bug, please make sure that youve updated to the latest version of PA-NPC. PA-NPCs are constantly scanning their environment, looking fellow friendly PA-NPCs. This is likely going to happen often. Im probably at least twice the age of the average Nexus user. Q: Which NPCs are altered by PA-NPC? Q: Why are all these raiders rushing at me instead of shooting at me? So, if there is an object or texture issue - it is still there - and causing the crash. Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. The list was hopelessly outdated, so it's locked at least until 1.9 release. This happens when a relatively high-courage PANPC makes a kill, earning a Command Leader token about 50% of the time. Not all of them, however, are PA-enabled: most of the rank and file troops, as well as the Legendaries and the general encounter BoS, should be good to go. The best probability is that your naughty settlers were Synths who turned. Source code is included in both download packages. Where Sim Settlements 2 overtakes the original mod is with the new characters, quests, and systems it introduces. The only way to avoid them is to access the cell where you are getting the CTD, from different direction but if your CTD's are happening as soon as you are getting in combat ( everywhere ), then I guess your problem is not just related to WOTC but to the heavy amount of mods in your game and that probably, they are conflicting to each other . . you are posting your problem but you do not give any information about how powerful your rig is to handle such amount of mods, etc, etc, etc, .. when a CTD happens, there might be dozens of reasons that are causing them, and they could be triggered perhaps because you are running something in the background, anti-virus software running, perhaps your rig is not that powerful, load order, too many mods conflicting to each other, lack of cleaning the master files, etc, etc. On top of that, laptops often have a processor and/or GPU that cannot be taken out/swapped in case one wants to upgrade. Reddit and its partners use cookies and similar technologies to provide you with a better experience. PA-NPC should also be compatible with stealth mods that mainly work by changing actor aggro/detect radii. Keep in mind that there are ways for this to legitimately happen. I really do think that Raiders are my favorite PA-NPC group. For now, its the price were paying for the additional processing logic overhead. As of v1.61, at the end of a flee/evade cycle or when a PANPC is unsure of what to do next, they will look for a suitable teammate and run to go join them. I am reviewing stack dumps from my own tests to see if a factor is at play that I can resolve. Not at all. Q: Are you doing anything other than modding all day, every day? Occasionally, under the right conditions, a raider will react to Revenge rage by shooting up with Psycho. Set Antialiasing - Setting to "4x". Set Antialiasing - FXAA to "On". In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. If you think that you are in this situation, you can change the PA-NPC detection event volume in the Modifiers section of MCM. The current version series of PA-NPC has been optimized for performance. More than that, you should. Versions since 1.6 have included multiple levels of security to ensure that this combat fire routine is never used unless the target is alive and faction hostile (or is already hostile to the NPC), and is currently in a combat-ready state. Im middle aged, work from home as a self-employed freelance writer, and have a very understanding wife who puts up with it. Like all other PA-NPCs, Synths now are also liable to run away when seriously damaged, to find other Synths to back them up, or barring that, to hide. I do have the donation flags set on the mod page, because why not. 1. It only has features. But right now I consider companion support to be out of scope. Its not my intention to in any way denigrate that work Im standing on those authors shoulders here. That, and I also had to switch from Mod Organizer to Nexus Mod manager because sadly, the current Mod Organizer for Fallout 4 just does not work. Very occasionally the NPC in question will go catatonic and just wander off somewhere for a nice lie down. The 2020 can usually be relied on to dump stack at some point, but as of v1.432, the 1010 rarely dumps stack. That way it is easier to find out which ones do you really like and which ones are causing issues, but if you download all of them at the same time, trust me, you will never be able to know which ones are causing the problem. As of v1.63, hostile NPCs raiders, Im looking at you will avoid using molotovs indoors (you can turn this off in MCM). - posted in Fallout 4 Technical Support: K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm . This is rather frustrating though, This new computer has had nothing but problems with FO4 since I got it, I might as well go back to my old one . I fall into a game for a few months, play it almost exclusively, eventually get bored and go to the next game in the rotation. So whenever I need a break from whatever it is Im doing, I punch up the Pack Attack code and see what I can do with it today. I think that you are not reading the mod description and posts. That's supposed to stop your game from crashing? So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. Remember, theyre all smarter now, so skirmishes that are supposed to end a certain way may now have different end results. For example, if a mod creates a new Brahmin NPC but uses a custom race and/or custom factions, the PA-NPC registrar has no way of accurately identifying it. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. (which may cause CTD). Is that something to worry about? (updated 3/17/18, v1.62). If you receive this sort . Im often around, and if I can, Im happy to discuss your idea in a live chat session. *wave*. Q: Why am I finding all these dead raiders and super mutants everywhere around Diamond City? Earlier versions of PA-NPC attached the script statically to actor records, so they were all persistent, which meant none of them were ever cleared out. They get defaulted to the highly defensive Settler profile. If you would like to help with this project, please PM me and well talk. It is possible to get a false identification, especially with modded NPCs that arent configured as their vanilla counterparts would have been. If you have just upgraded to v1.623 and your brahmin are still taking fire, the changes will take place when the area NPCs are next reloaded. About Specific Factions If you want to put your idea out to current PA-NPC players, share your idea in the comments. I'll check ENB Boost to see if that helps any (I remember it helping a bit, but it's been ages,) and I'll Run Loot to see if that helps at all. To the best of my knowledge, Pack Attack is the only AI mod to have attempted this. Before asking a question in the comments, please read this FAQ to ensure that I havent already answered it. 1. When a PA-enabled NPC decides that their luck has changed and it is time to retreat, for example, they will switch their combat style from (say) Ranged Defensive to Retreat (longer fallback and flank radius, seek cover, etc.) It doesnt change any base records. Other factions are assigned one of the preexisting templates. Now, I can do many other things in the game for many hours, and can even complete some quests as long as I run from all combatants, but that is one of the funner things to do in the game, I would rather not lose that ability, any suggestions. Q: I found a bug! If theyre suddenly becoming very in-your-face aggressive, its because theyve decided that theyre winning, and they may (but may not) be right. Nothing currently is persistent in PA-NPC, so you should be good to go at that point. No. My time isnt overly ample, so much as it is abnormally flexible. So, try unchecking the folders on the left. were shooting most anything that moved. Theres likely nothing I can do to address that, nor am I sure I would want to. The new one will be ready probably by the end of the year. This should be fairly accurate with most vanilla NPCs. Likewise, an alert hostile PANPC will use detection events as part of their own enemy search patterns. Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. If anyone knows something, plaese let me know Here is my mod list: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 . Q: Can I get a compatibility patch for [insert popular mod name here]? DO NOT REPORT IT AS A BUG. Other AI overhauls all basically do the same things: adjust the global game settings and update the combat style definitions. IMPORTANT! This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. And porting backwards to FO3/FNV is beyond unfeasible. Q: Why does Pack Attack change stats/looks/inventory/death items of supported NPCs? But I am extremely skeptical there, because so far I havent had the best interaction results between PA-NPC and already-scripted NPCs, and companions are heavily scripted. The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. No one can promise that. Some are questions that I anticipate. Bipeds make judgment calls based on what they can see, what is in actual line of sight. Not that I have the most powerfull machine in the world, mind (i7-3770K on an AsRock Z77 Extreme11 motherboard with 16GB KHX RAM and an AMD MSI RX470 8GB GamingX). Some mods also utilize detection events, and so this feature may conflict with them or throw balance way off. Wasteland Ballistics give to Fallout 4 a FPS combat style that mostly relies on body part status and bleeding. The math is quite complicated and, combined with the normal actions of the Fallout 4 game engine, will routinely lead to unpredictable results. That could, conceivably, lead to a much more fun mod. Animals, in general, are not currently PA-enabled. Others will fall like a house of cards. That having been said, not everything is really a bug, and I would very much appreciate if you could do a bit of leg work before reporting it. For more information about th. Q: If I am using PA-NPC, can I uninstall the original Pack Attack mod? Q: Did that Synth seriously punch me in the face (or go run and hide)? Older versions were updated for reasons, and your bug may have already been fixed. I am currently developing both Pack Attack mods on the most recent version of Fallout 4 (1.10.75, as of this writing). For more information, please see our It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. If a teammate is near enough to respond and isnt otherwise focused on what theyre currently doing, that teammate (only one) will respond to the call and move to the comrade in need. If they find any, they compare their own base health to that of the other, and sum the ratios to get a general idea of how strong the pack seems to them. Q: Im seeing lots of PA-NPC script instances in my save file. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. Heard it was heavily scripted, but took a chance and uninstalled on a 50h playtbrough and now a Ghoul mod, a Supermutant mod and a NPC spawning mod I (can't remember the name) , works perfectly. Pack Attack NPC works entirely dynamically, so you can easily clear the script out of your game save file using Fallrim Resaver. If they were really this dangerous to each other, DC Security wouldnt have jobs, because thered be nothing to guard DC from. Blessed Terradon Riders (Fireleech Bolas), Ancient Stegadon (Engine of the Gods) (mount), The Umbral Tide (Salamander Hunting Pack). Im not really sure, either. PA-NPC versions prior to 1.432 had significant compatibility problems, as it added the script to actors manually in the base records. Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. Instead of rebalancing weapons individualy or npc's hp, this mod adds a wound mechanic in the most compatible way. Q: How can I, the mod player, repay you for all this awesome moddage? Try LOOT to sort your load order and have a look at ENBoost to see if the game crashes less when allocating some system memory to the game because with FallOut 4 a lot of issues come from not having enough RAM since the game used to gobble-up up to 10GB, which had, well, RAMifications. In order to avoid quest breaks and other strange game bugs, Ive avoided enabling the PA-NPC script on the uniques and anyone that appears to possibly be quest-critical. If you do not follow the author's recommendations about compatibility and load order, you won't be able to have kind of stable game. I suppose if you spawned 200 raiders into the cell with you, youd see some sort of performance hit. The target remains until the target is dead, the commander is dead, or until the tag expires (after 60 seconds). Scanning their environment, looking fellow friendly pa-npcs additional scripted layer of processing on of! 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