Number of hits in the PA depends upon the charge level, 1 for uncharged, 3 for first level, and 4 for second level. At level 20 with a party of four you get 5% reduction. Detonating it recovers you 30 PP, inflicting average damage. The projectile is fired off like a bit tracking bullet. Hurl forward several shockwaves. Get this for more damage. Double Saber photon art. Since this is treated as a Weapon Action, activating a PA immediately after Quick Cut will change the PA into a Shift PA. Detonation at marker level 1 re-accumulates a cumulative value of 5, and detonation at marker level 2 re-accumulates a cumulative value of 20. Hold the Photon Arts button to initiate a charging stage, costing an additional 30 PP. While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. Throw your sword forward, chopping everything to bits and pieces along the way. Privacy Policy. Wielding three types of weapons, the Phantom (, Ph) is a unique Successor Class that helps supports allies by inflicting foes with Jellen. Uncharged variation gives Super Armor up to 6~7 seconds after the attack is performed, regardless of whether or not it makes contact with a target. Katana photon art. Travel while attacking is a little stiff for these weapons so this will make sure you can still hit the boss without dropping your combo when it backs up a foot. Twin Dagger photon art. Dual Blades photon art. Channels power through your body and drives you forward with a heavy punch. The ring makes it so you detonate the Phantom Marker where it is put on, instead of the default location which is the nearest damageable part of an enemy to your Phantom's position. Launch target into air, then fire shots. Increases movement speed when charging Techniques. laser at the cost of reducing your turning capability. Partizan and wired lance get more out of this ring because you can spend more time using PAs that consume your gear gauge rather than maintaining gear. Move Arts: Hop into the air and shoot a piercing bullet. When used to activate Phantom Time Finish, the user will float menacingly as pillars of energy piece all enemies in front of them, finishing off with an eerie flourish of the Rod and a massive energy blast from above. To get these, you have to trade in level 20 versions of the respective rings listed in the shop. Become airborne and unleash a meteor shower. Main Class Only. Attack the enemy with five swings, capable of parrying by pressing weapon action during a swing. Tapping the button will increase damage. Daze a target by hitting it with a blade, rendering it defenseless. Turns your rod shoot into a ball that explodes. Finish with a gunshot. Knuckle photon art. 1001 videojuegos a los que hay que jugar antes de morir es un libro de referencia de videojuegos publicado por primera vez en octubre del ao 2010. Gunslash photon art. Holding the Photon Arts buttons until the end of the attack will cause you to instantly switch to the next Talis on your Weapon Palette. Tops up gear gauge if used during Katana Gear. The Phantom cannot select a Subclass. Requires aiming to be used the best. Partizan photon art. Launcher photon art. Perform a slide while shooting. Twin Machinegun photon art. Jumping right after doing a Sidestep in forward motion will transition you into running speed. Edge mows down a wide area. Increases Natural PP Recovery and Normal Attack PP Recovery. Activates when another PA is used on your target. Default Skill. A big chunk of Rangers skills increase damage to only weak points. Boosts the increment by which your Marker Accumulation increases when you attack a faraway enemy. If general damage increase isnt your thing I would get this instead. Close in on targets and fire, then switch to Sword and attack. The skill cause a circular slash that move only forward the person can't aim it up or down. For Complex Photon Arts, see the Complex Photon Arts page. Marker detonations are also Area Of Effect attacks, so using zondeel or another pull-in effect when possible before detonating is recommended, but not required. Very powerful. The stocked bullet does not disappear even when switching off weapons, but it can only be fired off with Phantom weapons. Fires a bullet focused on the target. Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. Double Saber photon art. If possible, you want to affix Phrase Decay onto your Phantom weapons - It gives an extra 5% damage if Jellen is applied to it. Phantom L/Ph Lock-on Bomb Detonates Phantom Marker on the area currently locked onto instead of where you hit. The materials for these can be obtained by doing the Heaven and Hell Extreme Quest. The direction of movement of this PA can be controlled by holding either forward or backward on the directional keys/analog stick. However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used. Shoots a marker at an enemy. As the photon art is charged, thearea of effect decreases, but the damage increases. As a Successor Class, the Phantom Class has several properties not shared by normal Classes. Can. Sword photon art. Has little range, but is powerful, especially against weak points. Muster all the strength in your body, delivering an all-powerful strike that can break anything. Hold down the button to increase distance. Useful, but not game changing. We'll go over that soon, don't worry! This passively activates just by hitting. Try to have at least 200 PP, at bare minimum. The fall action of this PA will always drop you to the ground with the same timing, regardless of your height. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly. Charge to unleash a wide-reaching attack. Main Class Only. Jump and approach your target with alarming speed. To complete this Client Order, the player must earn a Title ( ) which requires reaching Level 75 in any two non-Successor Classes. Drop to one knee and fire two powerful shots into the sky. Can be used for normal attacks and cancelling some PAs. High single-target damage. Does not synergize well with Lord of Thorns, which lowers marker accumulation rate. Challenge Mode is a special type of quest where you start off with nothing and have to work your way up to the end of the quest with whatever you can find and scrape by with, giving you a score which both acts as a special currency for certain items and gets posted on the leaderboards of the current ship. Move using the grenade's explosions to perform a charge attack. Main Class Only. For more information, please see our Skill can be stopped for blocking or using another skill. Activating a Photon Art at this moment will instead activate a Shift PA. The Katana's relentless attacks and quick movements are ideal for accumulating Phantom Markers on a single target. An attack that leaps into the air and slashes downwards, then upwards again. Detonates Phantom Marker on the area currently locked onto instead of where you hit. Charged PA releases a powerful swing with a dash distance approximated to one Step. Phantom Marker's detonation deals Melee Damage, which will take the 145% portion of this skill. Partizan photon art. They will also request a set of Gathering Materials in addition to Grinders. Yay? Becomes stronger after a successful evasion. The Phantom Marker has 2 stages with different visual indications. Final two swings deal extra damage based on sword gear gauge. I believe it already has maximum effectiveness at level 1. Certain Potentials, Skill Rings, and buffs have altered or nullified effects on Phantom. Charge to fire off a homing round. After positioning properly, slice with impossible speed. Rifle photon art. When knocked down, press the Jump key at the moment you hit the ground to get up instantly. When used to activate Phantom Time Finish, the user will deploy an array of Photon Bits that ricochet their shots all around the area in front of them before finishing the enemy off with a massive, powered blast forward. Blue markers recover 30 PP when detonated, along with some nice damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There are a lot of rings out there that you can look up or read if you want. Pengirim: Kedutaan Besar Republik Indonesia Vietnam: Tgl Surat: 00/00/0000: Diterima: 04/16/2023: No Agenda: 3745/04/2023: Has invulnerability frames right before the throwing animation. Applying a charged Weapon Action to an enemy with marker level 1 (blue) or higher will detonate the marker and deal damage. Etoile L/Easy Full Connect For dual blades. The Phantom cannot use Innate Photon Arts or Techniques that are pre-installed into certain Katanas, Assault Rifles, or Rods. Dual Blades photon art. Any Phantom will argue that they use "Scythes" and not Rods. Any Phantom will argue that they use "Scythes" and not Rods. With a spin, generate several consecutive slash waves. Once you have a Skill Ring, you may equip it from the Armor Palette menu. Perplex the target with bizarre movements, slashing it up while dancing boisterously. There's a slight delay in shooting the lasers when using a tech, so you can dodge to cancel the shot if you want to save it for uptime. While using a Rod, increases Marker Accumulation and Focus while using Techniques. Recovers 30 PP at marker level 1 and 50 PP at marker level 2. Reduce damage taken when at 50% or lower HP and nullify status ailments. Throws a spear that explodes on impact. Close the distance between you and your target with a powerful shoulder tackle. After tapping the Weapon Action Button, a white Just Attack Ring unique to the Phantom appears. CM3 - Mission:Violent Tremor. The Phantom uses the Katana, Assault Rifle, and Rod weapons. Twin Dagger photon art. Activates when you perform an attack after evading an enemy's attack using Sidestep. Twin Machinegun photon art. Very similar to Piercing Shell in the way that it hits enemies. When you do a successful counter dodge (dodging at the right time makes a noise just like hero dodging), you've stored a "counter shot". Wired Lance photon art. Release a powerful attack depending on the weapon type (Katana/Rifle/Rod) and end Phantom Time. Strike targets with a one-handed bullet storm. Shoot a high-speed light bullet and short invincibility. The attack fills the gear gauge. Sword photon art. There are no other set combos! Twin Dagger photon art. Can be charged up to two levels. Short invincibility and slash enemy when pressed. Can. Will not despawn if you switch to Sword or Twin Machineguns. Holding the Photon Arts button causes the player to ascend and slash repeatedly, consuming an additional 10 PP to initiate the follow-up, then costing an extra 5 PP per second while slashing. Unaffected by Mark Boost skills and Lord of Thorns. Recovers PP when detonated. Bait your enemy into dropping their guard then use the opportunity to stab and slam your target into the ground. At level 20, it applies 100% of the bonuses. Your i-frames (invincibility frames, moments where you can't be hit) become longer, and PP consumption is reduced by 20%. Double Saber photon art. Double Saber photon art. Can be charged up to two levels. Unlike other classes, Phantom does not provide base stat bonuses upon reaching Lv75. Hits enemies on all sides. Rifle Photon Art. Dash and glide to your hearts content across an expansive game world . Knuckle photon art. From a still position, constantly extend the weapon to generate consecutive attacks. Charging will make the explosion cover a larger area. Two large Edge blades pursue the enemy. The count up ring increases the number of hits each hit counts as. Bits shoots out Lasers while moving with them. However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used. Second portion of the sweep can be held while holding the button. Deliver a slash twice, then attack as if dancing while keeping your distance. Throws a Talis-like bullet in which you could cast Technics from. Subclass Phantom Unlike other classes, Phantom does not provide base stat bonuses when reaching Lv.75. Wired Lance photon art. Fires an ultra-slow grenade that, when it explodes, slowly expands and hitstuns anything caught in it. Wired Lance photon art. The player slides forward and shoots at the same time ending with a smallareaof effect kick. This ring makes it so that if you are locked onto a part, your bullet will ALWAYS hit it. Bullet bow photon art. When used to activate Phantom Time Finish, the user will calmly brandish their Katana in a serene strike that viciously demolishes everything in front of them. Can be charged one level. You can do this from Dudu/Monica in the Shopping Area. The other ring is the better choice, as the detonation location is set to your lock on location, so you can pinpoint the damage on a specific part of the enemy Creates photon ball that continuously deals damage in front of the player. Bullet bow photon art. Rifle Action summons an array of Bits that seek out the nearest target, inflicting damage. There are two ring slots, one for L rings and one for R rings. Fire several arrows at the same time. R/P Keeper Striking/Shoot/Tech (can be combined). A special bullet fires a decoy which detonates soon after. Convenient if youre worried about missing. You can then grind your ring like you would with any other item at Dudu/Monica up to the current max level. When used to activate Phantom Time Finish, the user will calmly brandish their Katana in a serene strike that viciously demolishes everything in front of them. Wired Lance photon art. After a brief charging animation (~1.3 second), causes an explosion nearby that deals low damage and has high odds of inflicting status effects based on the weapon element (similarly to the. Default Skill. The higher the Lv, the more difficult it is to detonate even a level 1 marker. Simple, but very powerful. At level 20, this increases your power by 3% if you have higher than 75% HP. Default Skill. aside from phantom skills. Attacking an enemy afflicted with Jellen enhances the effect. The amount of immersion and possibilities 3D gave players at the time made 2D seem very antiquated. Spinning attack that blows away enemies. Rod Action causes the user to fire a bullet of Photon energy from their Rod, inflicting damage to the first target it hits. Rod: Just spam Gigrants/Rabarta/Ilzan. Forcefully throws the lance into the ground, attacking targets from below. Can be used in any direction. 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