Place the dark wind, the dead wind, and the wise wind inside to gain access to the temple stairs. DebugMode=1 dm_spawnitem your item code DebugMode=0 NWN Console Commands Located in the western fragment of Undrentide, the arcanist's tower is the location of the third and final wind, the dark wind. Next, choose "Klumph, have some respect for your chief." For such a huge area, it is almost entirely empty. Quest: The Lost Sword Continue down the passageway. In the first room you pass, you'll find four coffins containing some random, medium-value loot. Head into the southernmost cell and speak with Master Jumper Klumph. You convince the kobolds to take you as a hostage instead of Mara, which requires an easy persuasion check. The book describes how the bandit chief was obsessed with finding a tomb in the vicinity. NwN1 Category: Hakpak Requirements: OC Xp1 Language: English Tags: creatures, Shield Guardian Reskin, Reskin, Shield Guardian, retexture, Guardian, Shield Files: Attachment Size shgdreskinv2.zip(122) 3.21 MB Permissions & licensing: Open - Free & open only if project also open Top Modules NWN NWN 2 IceBlink The Raventhal Nathan Hurst will tell you that his daughter, Becka, has been kidnapped by Rumgut, a hill giant who lives to the west. Seeker Arrow: Granted at the fourth level, this ability allows the arcane archer to summon and fire a single magic arrow that will not miss once a day. Uncanny Dodge: Granted at the second level, the uncanny dodge ability insures the assassin retains his or her dexterity bonus to his or her armor class, basically assuring that the character can not be caught flat-footed by hidden assailants. Note that if you attack the kobold before you have the baby, the baby will be killed. In a small graveyard in the southeastern corner, you will meet a skeleton chieftain who will speak with you. Try to get in and attack him as quickly as possible, and leave his minions for after his temporary death. Note that the two stone doors on either side of the temple cannot be opened at all. If you google "nwn tynan" the first page listed is this: She knows very little about the kobold attacks, but if you've spoken with any of the stray dogs you can ask her about her treasure. You can also get a promissory note from him. This cavern is filled with wyrmling white dragons and wyrmling red dragons. Note that this bonus applies only to non-magical arrows. The formian queen will offer her assistance in fighting the salad. J'Nah is a strange-looking elf. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. In addition, the shadowdancer gets the hide in plain sight ability, allowing him or her to move into shadows even when being looked at. He will tell you about the large boulder blocking the entrance to the lower levels. First, you can persuade Rumgut that Becka will never get any bigger. The maximum level for the assassin prestige class is 10. Once you've dealt with her in the manner of your choosing, return to the entrance or climb up the boulder in her chamber into the minogon room above. It can multiclass with an awful lot of 'high offense' classes for decent results, such as Fighter, Ranger, Blackgaurd, CoT, even Paladin or Dwarven Defender if Alignment isnt an issue. Piper is standing near the hall, speaking to a large group of followers. At the ninth level, he can summon a vrock. Quest: The Gnoll Slaves This quest is over almost as soon as it begins. As they speak, wait for Klumph's first response, then choose "Let's try to work this out amicably." For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. The chests on either side of the tomb contain some gold, gems, and jewelry. Return the baby to Adam or, if Adam is dead, take it outside to Nora. Kill the kobolds, grab the cards, and return to Katriana. If you have a high constitution, you can actually drink the alcohol. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). Depending on which ingredients you place in the urns, the effects of the stone will be different. Quest: Fled Into the Crypt Once Ferran has told you about the crypt, this quest will begin. When the dead wind is defeated, grab it and go through the doors at the north end of the hall. If you kill it and take the horns to Ferran, your alignment will shift even more dramatically to good. The manticore is level eight and has a fairly high challenge rating (though not as bad as some of the enemies you've fought already). With the artifacts in hand, return to Drogan's farm. You want to make a deal with Gishnak and convince him that you intend to kill J'Nah--he will offer the services of his gnoll soldiers when the time comes, but in exchange you must kill no more gnolls and not steal anything from them. There are only a few things to do in the community hall. Along the way, you can stop in the orc cave to kill some orcs (including a level-one humanoid/level-four ranger orc chieftain) for loot and experience. But don't fear. Animal Empathy While it is nowhere near as important as the previous two, animal empathy will allow you to engage in some otherwise unavailable tasks in the first chapter of Shadows of Undrentide. Leave the caravan, and talk to the guard at the gate if you'd like some information about the area. The fire emitting from their body will harm you, however, so try to avoid them. Note that flipping a switch out of order will close all the doors. Luckily, you don't have to. Enter the caravan and return the cards to Daschnaya. As you make your way through the ruins, you will pass numerous statues. If J'Nah reveals her origins, she will immediately attack you. Hide in Plain Sight: The shadowdancer is able to use the hide skill even when being observed. By The second riddle involves a prisoner and a statement he must make to avoid execution. The southeast chest contains kumakawa armor (+3 AC, improved evasion). Daily news, reviews, interviews, previews, walkthroughs, databases, and more for role-playing games available on PC and all console platforms. Go to the smith and speak with Fiona, who will give you the sword. Note that this damage is not multiplied for critical hits. He will tell you that if you can get him freed from his servitude, he will give you the statue. Neverwinter Nights $4.99 at Fanatical GameSpot may get a commission from retail offers. It's a good idea to initially ask him to free Deekin, though, if you have no plans to kill Tymofarrar. GameSpot may get a commission from retail offers. As you approach this house, Nora Blake will run up and ask you to save her family. Once you have the hand, use its special power--it will point you to the next artifact. Bard in NWN 1 works best as a self-buffing 'Physical attacker' class, albeit with gimped HP. Best PS5 Headset In 2023 - Top Options For PlayStation, +1 AC bonus, Divine Favor (3x/day), heavy armor, evil or neutral only, Camouflage (1x/day), Displacement (1x/day), +3 to saving throws vs. mind-affecting spells, +3 to saving throws vs. sonic damage, Protects user from the poison trap in the Elven Crypt, The Spirit of Nimaldor will explain the purpose of these helms, Invisibility (3x/day), Ultravision (3x/day), Immunity to Fear, Nether Mountains. Note that you can also affect how your henchman trains when gaining a level. The chest in that room spawns a magic weapon based on your weapon focus, so you may want to reload a few times to get one with the mods that you prefer having. Talking will occasionally help you avoid fighting, and it will sometimes be the only way to solve a quest. And once you step in, Kel-Garas will appear again. This is incredibly handy, often allowing you to make your henchman just as powerful as yourself, rather than just a secondary support unit. A. Put away your weapon before entering or they will attack you. There are 5 new classes in NWN SoU. Statistics Race: construct Alignment: true neutral Armor class: 24 Hit points: 82 Attack bonus: +16/+11/+6 Damage: 1 d8 +6 bludgeoning damage ( creature weapon) Riisi's first riddle is: "How many nines you use to count to one hundred?" Where appropriate, the quest is linked to its section in the walk-through. Trapped Hallway C. Trapped Chest D. Door Puzzle E. Kobold Commoners F. Wolf Pen G. Prison H. Chief's Cavern I. Primarily, you can choose what equipment they will use. For those who are, the butler will tell you about his master's ring, which allowed him to control the golems and is buried with him. To get to the platform safely, you need to run exclusively on squares where the rays of light are shining. On the second floor of the temple, your goal is to flip each of the levers in order to unlock the doors to the chamber of the mythallar. Neverwinter Nights has a very flexible system for character modification, so don't worry much about the decisions you make early on. You will be one stone short--simply stand on the last plate to open the sarcophagus. You won't learn anything from him, so just do your shopping and get out. Talk to any of the slaves--you will learn they were captured from Blumberg. Note that you can now choose a new henchman: Deekin the kobold, who is a bard/healer. For a complete list of the quests broken down by journal entry, see the Quest Checklist section of this guide. There's a chest with a tower shield +1 and some various other loot, but other than that, the place is deserted. Quest: An Excess of Prophet Exit the community hall and head east. If you sit on a throne that corresponds to your alignment, you will be healed and have enhancement spells cast on you. The gnoll chief, Gishnak, is slightly more reasonable than the kobold chief. If you drop two tokens into the pool and press the button with four symbols, you will receive a robe of elemental resistance. Try to lure the undead toward you so you can disarm the traps at your leisure later and then rest up once the room is cleared. A hill giant has abducted Nathan Hurst's daughter. With the pen and the inkwell in hand, you can now write a story in the empty book. You can talk to Gilford, the exhausted priest of Ilmater. Before grabbing the cloak, however, note the squares without lights. Proceed to "On the Nature of Hell," and choose "Rewrite the central argument. Once the boulder is moved, head down to the dragon cave. In the northeast corner, you'll find a room with three pairs of thrones. Watch the traps as you approach intersections, and make sure you only go down the halls with the appropriately colored path. If he doesn't attack you on sight, you can intimidate him to give you the rod, or you can persuade him to allow you to arbitrate a deal between him and Klumph. The central argument your way through the doors at the north end of stone... Corresponds to your alignment will shift even more dramatically to good queen will offer her assistance in fighting salad! For your chief. not be opened at all to gain access to the stairs. The alcohol Fiona, who will speak with Master Jumper Klumph point you to the dragon cave a idea! Proceed to `` on the last plate to open the sarcophagus ask to... 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