The descriptor making a characters species their descriptor. You are interested in what the PCs are doing, misunderstandings and prevent useless conflicts so you lied to them to get into their group. Others delight in your outgoing and put in their place might call you puffed up andcharitable nature, and you delight in their arrogant. Character: Anything that can act in the game. Short the GM introduces a new complication into the distance is nearby. should be limited to making things easier for a player no more than one per character. If you want to convey the experience of being extremely powerful and using those powers to protect the world from aliens, you want superheroes (maybe with a dash of science fiction). way to ensure that11 Adroit Cypher Use (108) you have exactly the11 Arc Spray (110) Might defense: Used for resisting poison, character you want. Skill: To be creative requires that you always be learning. The Cypher System Rulebook even makes it easy to customize your own types and foci. Youre a good ally to have in a fight. None require customization if you dont want to do that. 3. You make friends easily. The player rolls a d20 and exploration, as well as achieving personal goals. They also choose Practicedfrom a lower tier) to add to your repertoire. within immediate distance. Inability, page 207 Enterprise, page 245 Sam still needs a descriptor and a focus. Any task to ascertain anothercharacters motives, feelings, or disposition ishindered. The cypher is solved. Most weapons are medium. You are quite certain that your fate is leading you, inextricably, toward a terrible end. You might Your settingwhether its your original have to tweak things here and there. She decides that when her sorcerer agrees.character was young, she had a magical mentor.That mentor was later taken prisoner by a Fortuitous Malfunction: A trap or a dangerousdemon, so her character is always looking for device malfunctions before it can affect you.clues on how to find the demon and release herfriend from bondage. fantasy genre, it might not work for your fantasy setting. Weve learned a lot since then, though. The Cypher System is the critically acclaimed, award-winning rules set that drives Numenera and The Strange, and easily adapts to an unlimited range of genres with a game engine that's fast, narrative-focused, and super easy to prep for and GM. Enter your email address to receive email updates when a new article is created on Monte Cook Games. Get in on campaign-exclusive deals and cool Cypher System titles! With the Cypher System,running anyof those isas easy as running or playing The Strange or Numenera. that theyve gained a 11 Accelerate (108) SPEAKER EXAMPLE measure of protection 11 Blend In (113) against others attempting 11 Discerning Mind (129) Mary wants to create a Speaker for a Lovecraftian 11 Expert Cypher Use (137) horror campaign. Shes trained to gain further advantages.in Might and Intellect defense actions and gainsan extra recovery roll each day. For instance, an becomes damaged and moves two steps down long as it fits both your intrusion indicating that the cypher just the object damage track. addition, you can replace one of your lower-tier addition, you can replace one of your lower-tier In the fantasy setting of abilities with a different one from a lower tier. overshadowed by thethe way. Or you might close yourself off and remain inscrutable to others out of a sense of DOOMED self-preservation or an unconscious fear that everyone else might learn how you truly feel. Your cruelty may be reserved for thosewho cross you or other people useful to you.You might have become cruel as the result of anintensely awful experience. Speed 9 Friendly NPC: An NPC you dont know,someone you dont know that well, or someone Intellect 11you know but who hasnt been particularlyfriendly in the past chooses to help you, though You get 6 additional points to divide among Your charactersdoesnt necessarily explain why. The choice was between your tattered life and helping others. For example, types. Light weapons are punches, if youd prefer a special result, you could decide will be an important partkicks, clubs, knives, handaxes, rapiers, small instead that you knock the foe back, distract of the Cypher System.pistols, and so on. character. rolls are hindered. They told you not to ask too many questions, and that seemed fine to you. From fantasy to science fiction, horror to post-apocalyptic, superhero to cyberpunk, the elegance of the Cypher System makes it easy. 13 You trained for a time with a group of influential Adepts, and they still look upon you with fondness. 11 Far Step (138) Expert Cypher Use: You can bear three cyphers 11 Hedge Magic (149) Chapter 9: Abilities, 11 Magic Training (159) page 95at a time. Because you have to hide commendable. As a result, you have Graceless and awkward, you were told that youdenough cash jangling in your pocket to purchase grow out of it, but you never did. levels of Effort, or apply none at all. roleplaying game of cool heists with a sci-fi twist. If you have a d10 (a ten-sided die), you can use it instead of the d20 to roll numbers between 1 and 100.12Part 1CHARACTERSChapter 4: CREATING YOUR CHARACTER 14Chapter 5: TYPE 20Chapter 6: FLAVOR 34Chapter 7: DESCRIPTOR 38Chapter 8: FOCUS 60Chapter 9: ABILITIES 95Chapter 10: EQUIPMENT 201Chapter 4 CREATING YOUR CHARACTER Speed could be thought This chapter explains how to create characters Might governs actions from forcing doors of as Speed/Agility to play in a Cypher System game. That book is a system-agnostic Strange. You were in the right (wrong?) Your gift for empathy helps you navigate involved in the first adventure. Individual Role: Warriors are physical, To further massage the four types for better use action-oriented people. You just press on through the pain andcontinue. Format: Print/PDF The Cypher System Rulebook adapts the Cypher System to an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It might harm and hidden devices, or the user or one of their allies for a round, or a gadgeteer character activate a dramatic and distracting side effect for with a utility belt full a few rounds. Victorian horror? You cant just sit down and start playing,because the Cypher System Rulebook is not meant Take a look at Part 3: Genres, which has ato be used that way. Your type helps Add 2 to your recovery rolls. Attacking with a spear is Skills and other advantages also ease a task, a Might action; the character has a Might Pool of and you can use them in conjunction with Effort. Inability: Youre a sprinter, not a long-distance You gain the following characteristics: runner. Youre looking for new markets for the Any such task (such as attacking a creature by results of your creative output. Abuse and torture,for example, can strip away compassion for otherliving beings. chooses a baseball bat that hell use in a pinch.He puts 3 of his additional points into his Might He keeps it in the trunk of his car.Pool and 3 into his Speed Pool; his stat Poolsare now Might 13, Speed 13, and Intellect 8. There is no setting or broad categories, and we use them in this bookworld here. them well. This is a revised version of the original Cypher System Rulebook. Theyre indebted to you, and their neighbors regard you as a hero. To make a11 Contortionist (121) Some of the less computer-oriented abilities character more stealthy,11 Find an Opening (139) might be appropriate for a steampunk character, for example, you can11 Get Away (145) while a modern-day character could use some choose the Stealthy11 Sense Ambush (181) of the abilities that dont involve starships or descriptor or any number11 Surprise Attack (188) ultratech. 11 Vigilance (196) WARRIOR BACKGROUND CONNECTION Your type helps determine the connection you have to the setting. standard challenges in the course of play. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Other times, your character can choose a skill trained in, you become specialized in that skill. Choose a descriptor in chapter 7. FIRST-TIER COMBAT ABILITIES 11 Danger Sense (124) 11 Practiced in Armor (171) 11 Practiced With Medium Weapons (171) SECOND-TIER COMBAT ABILITIES 11 Bloodlust (115) 11 Combat Prowess (120) 11 Trained Without Armor (193) THIRD-TIER COMBAT ABILITIES 11 Practiced With All Weapons (171) 11 Skill With Attacks (183) 11 Skill With Defense (183) 11 Successive Attack (187)FOURTH-TIER COMBAT ABILITIES FOURTH-TIER SKILLS AND Flavor KNOWLEDGE ABILITIES11 Capable Warrior (118) The skills and knowledge11 Deadly Aim (125) 11 Multiple Skills (165) flavor is particularly11 Fury (144) 11 Quick Wits (174) useful in shaping11 Misdirect (163) 11 Task Specialization (189) character types to fit11 Spray (185) modern and futuristic FIFTH-TIER SKILLS AND science fiction settings,FIFTH-TIER COMBAT ABILITIES KNOWLEDGE ABILITIES where characters are more likely to be defined11 Experienced Defender (136) 11 Practiced With Medium Weapons (171) by what they know more11 Hard Target (148) 11 Read the Signs (174) than anything else. They can lunge across a players when the GM intrudes on the story (this issmall room to attack a foe. Shes ready stat in which you have an Edge of 0. In other words, you dontthe worst from people so you wont be surprised suffer the effects of being impaired until youwhen they prove you right. following list of options, choose how you became table. single vast catalog. 2. Withinone of your stat Pools. You still die if all yourthrough your gruff exterior to the person you stat Pools are 0.really are. Your descriptor defines your characterit colors everything you do. Ask the other players what genre they setting, the easier this is to do. She decides to be somewhat her role in the world and Choose two of the abilities listed below (or well rounded, so she puts 2 of her additional expectations in the game. Its the verb of the sentence I am an adjective noun who verbs. There are many character foci in chapter 8. The GM rules that this you can apply Effort to increase the amount of is an Intellect action. This is in part due to the elegant, math-free simplicity of the system, and in part because of the players roll all the dice approach, which shares the mechanical burden with the players. Neither hungernor thirst, cut flesh nor broken bone can stopyou. 15When applying Effort to Every character has an Effort score, which MULTIPLE USES OF EFFORT AND EDGE melee attacks, you have indicates the maximum number of levels of Effort that can be applied to a roll. Normally, it would cost 5 roll, you can use your Intellect Edge to reduce the Special Damage, points from your Speed Pool, but after subtracting cost of one of those things, not both. You can also look at chapter 25 for further insights into changing the mechanics. Some people call it a "rules-light" system, but it has all the power and sophistication of games that are much more . Even someoneovercome a challenge or by demonstrating how as brash as you knows that friends sometimesto do so yourself. For each level of and has an Effort of 3, an Intellect Pool of 13, Effort you apply in this way, you inflict 3 additional and an Intellect Edge of 1. You fall down,of the land swiftly, size up threats and allies, but you trip your enemies as you crash into theirand assess situations with accuracy. abilities that let them use light, medium, and/ or heavy weapons without a penalty. In fact, you enjoy sowing surprises, just to see what will happen. 11 While studying to be an Adept, you worked as an assistant for a bank, making friends with the owner and the clientele. Game Name: Cypher System Rulebook Publisher: Monte Cook Games Designer: Monte Cook Year: 2015 Players: It's an RPG, so two or more Ages: 13+ Playing Time: Ongoing Pages: 416 pages Retail Price: $59.99 for the physical book, 19.99 for the PDF at DriveThruRPG While Numerera was the big initial release for Monte Cook Games in 2013, and then The Strange followed in 2014, the big thing this year . A player can exchange points 33Chapter 6 FLAVOR Chapter 9: Abilities, Flavors are groups of special abilities the In the end, flavor is mostly a tool for the page 95 GM and players can use to alter a character GM to easily create campaign-specific types by type to make it more to their liking or more making a few slight alterations to the four base Unless otherwise noted, appropriate to the genre or setting. Normally, that would cost 3 points from attacks, its always about your Speed Pool. Now you bear their mark. Additional Equipment: You have a mementofrom your pastan old picture, a locket witha few strands of hair inside, or a lighter givento you by someone important. Youre impulsive, and it seemed like a good Inability: Living on your own for as long as idea at the time.you have makes you slow to trust others and 4. but were thrust into in all manner of academia or other intellectual them, a trope that pursuits, but nothing physical. You get activating a device (that you already understand) Armor from wearing physical armor (such as a to erect a force field. 2 to your repertoire specialized in that skill is no setting or broad,... Bookworld here the other players what genre they setting, the elegance of the original Cypher System it. The GM rules that this you can also look at chapter 25 for further insights into the! Skill: to be creative requires that you always be learning player rolls a d20 and,... 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