| d20HeroSRD If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. Survivor Class. Bonus Proficiencies. | Five Torches Deep SRD Each Zombie has a variant type. If the base of operations has any window or door with an AC less than 18, the herd breaks through and floods the base of operations. You lose any leftover trade points that you dont spend during character creation. | GumshoeSRD Improved Critical. Use Big + Vicious to practically guarantee the knockdown effect in one turn. Starting when you choose this archetype at 1st level, you gain proficiency in any combination of two skills, tools, or weapons of your choice. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. On a success, the zombie drops to 1 hit point instead. It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. 2. A set of common clothes and a book. Knife. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. Each non-undead creature in the same space as the zombie herd must succeed on DC 20 Dexterity saving throw or take 42 (10d6 + 7) piercing damage. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. These bases of operation may not always be homes. They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5. Fast + Ichor makes for some speedy zombie-bombs. These monsters are often used as early-level villains, raised by necromancers as minions or rising from some other magical phenomena. Use the Lingering Injuries chart on page 272 of the Dungeon Masters Guide to determine the nature of the injury. On 10+, they do not gain that stack. A list of available vehicles and their descriptions are included in the equipment section. A good base of operations typically has limited access points such as doors and windows, protection from the elements, and potentially supplies. Sheet creator documentation is available. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Ability Score Increase. Skill Proficiencies. Note: This has been prepared utilizing only the 5E Core Rules. Functionally, knives are the same as daggers. Shotgun. If the encounter occurs while the characters are traveling, 1d6 zombies appear and attack if they notice the characters. They wont last as long as a zombie will in a straight fight, but they do have advantages. (0 votes) Back to Main Page 5e Homebrew 5e Creatures. If it does, the creature has advantage on its Dexterity saving throw to avoid taking damage from the zombies until the start of its next turn. Your best bet to defeating a zombie is either through speed, trickery, or combat. Once you use this feature, you cant do so again until you complete a short or long rest. If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. These recognizable monsters will shuffle and moan towards your DnD party and will be quite the battle to put down. Ability Score Increase. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. Creatures with disease immunity are not immune to Necroplague, but it develops much slower. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. Ichor. Ghouls are risen from the dead and become a warped, twisted, feral version of themselves. These zombies would have higher AC and could certainly be a lot tougher to take down. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. You gain proficiency with martial ranged weapons. While surrounded by the zombie herd, creatures can take actions as normal. At 2nd level, you gain proficiency in a saving throw of your choice. The creature cant regain hit points from this trait again until it finishes a short or long rest. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. The wound heals if someone tends to the wound and makes a DC 15 Wisdom (Medicine) check once every 24 hours. Brawler. Actions Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. Its a self contained spell, so they will still be alive. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave. In addition to professional athletes, the athlete background may include hobby bodybuilders, marathon runners and any other type of character who spent a considerable amount of time getting into shape. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. There is a 10% chance the characters are caught by surprise when this happens. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. Once you know your characters basic game aspects, you will need to flesh him or her out. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. Hit: 4 (1d4 + 2) piercing damage. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. The animals are hungry and scavenging. You are a master of certain tasks and knowledge. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. Theyll have other undead too. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. After some travel, the PCs saw signs of past adventuring parties moving through an area. Tool Proficiencies. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You lose any leftover trade points that you dont spend during character creation. First, any necromancer worth his salt wont just have dumb zombies moving around. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. When you reach 4th level, and again at 6th and 8th level, you can increase one ability score of your choice by 1. Soldiers are armed with automatic rifles. If a vehicle does not have the proper fuel, it cannot function. Alert. A musical instrument (one of your choice), a costume, and 15 trade points that you can spend purchasing equipment of your choice. It weighs 9 lb. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. Being size large, they'll draw a lot of attention from players, so use their increased HP to tank a bit, and use Overwhelm to keep players pinned to the ground. Roll a d6 to determine the animals situation: 1-2. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Scholars spend years learning and researching a specific field of study. Short rests are 8 hours long and long rests are 7 days long. | True20 SRD For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. On a success, the zombie drops to 1 hit point instead. The leader targets a point that it can see within 80 feet of it. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. You could make your zombies vulnerable to fire, silver, holy magic, or special zombie slaying gear. At 1st level, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. Zombies are creatures and are neither "a pile of bones or a corpse", so they are not a valid target for the spell. 4 Change Notes ( view ) Required items. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. If the herd notices the characters for any reason, they attack the base of operations fortifications. Your best bet to defeating a zombie is either through speed, trickery, or combat. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Shortbow. Choose a Background. The creature can make a DC 14 Dexterity (Stealth) check. Survivor, Dead. On a success, the zombie drops to 1 hit point instead. Equipment. Examples of makeshift fortifications are included in the next section, locations. Skill Proficiencies. Characters dont regain hit points at the end of a long rest. The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table. Empathy. Mob rules may get complicated if the zombies in each mob are different variants. Jan 31, 2021 @ 1:06pm. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. Hide. On a failure, it contracts Necroplague (see section to the right). Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. Variants. At 10th level, your Armor Class increases by 1. Instead, all characters are human and they all fall under a single class: Survivor. Breaking a window requires a DC 13 Strength check. Hit: 4 (1d6 + 1) bludgeoning damage. PART 2 Survivor Characters ZACS 5e doesn't use races and classes the same way that Dungeons & Dragons Fifth Edition does. This zombie is combustible. You gain proficiency in Strength (Athletics) and Charisma (Intimidation). Soldiers have trained extensively in the use of firearms and hand-to-hand combat. Use them. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. When hundredseven thousands of zombiescluster together, they create herds. You gain a +5 bonus to initiative and you cant be surprised while you are conscious. Writing prompt/ideas for characters. Yes they can dash. The Ultimate D&D Zombie 5e Guide and Tactics. Their compulsion is obedience to the orders of their controller, which usually involves killing interlopers. Criminals have a history of breaking the law. In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. They wont last as long as a zombie will in a straight fight, but they do have advantages. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Even then, the healing spell or potion might heal the physical wounds but can leave the rotting and necrotic energy behind. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? Should the characters ever be in a situation where they can trade with other survivors, they must have goods of equal or greater value to exchange for the desired items. Of course, its not always possible to simply hole up in a location and live there. Small, glass windows (the standard size for residential windows) have 3 hp. This movement does not provoke attacks of opportunity. Past Adventurers in a Magic Pit. The zombie does two Overwhelm attacks as an action. Bandits wear leather jackets and carry pistols and machetes. Zombies are raised through necromancy in Dungeons and Dragons 5e and Pathfinder 2e, either as mindless minions or a plague-ridden hoard. Breaking open either of these doors, even when locked, only requires a DC 13 Strength check. Ability Score Increase. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. Field of the Dead. DEFENSE. Any weapons that are not listed are considered rare: Clubs. You gain proficiency in any combination of any three skills or tools of your choice. Typically, a party of survivors (or band, if you will) makes their home in a location that is easy-to-defend from the living dead and other dangers. Pop culture has separated the undead over the years into two distinct types: fast zombies, which can sprint after their prey and usually possess superhuman strength, and the more classical slow. Place Windows and Place Doors is available to all Plus and Pro subscribers. A grappled Creature has a movement speed of 0. Frost zombies are zombies which have been enchanted with ice magic, making them tougher and a lot more dangerous. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. | Fudge SRD In D&D 5e the zombie is a solid foe to use in low-level adventures. Skill Proficiencies. Use the same backgrounds list from Dungeons & Dragons Fifth Edition, but with the following changes noted below. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. Some windows, especially those in inner cities and industrial areas are reinforced with steel bars. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. The ideal of the survivor has three classic expressions: Expert, Fighter, and Leader. etc. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. However, a medical kit used to treat the wound requires only one success instead of ten. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. This lets them stay in the fight for one more round. You can also shorten encounters by having creatures flee when they lose tactical advantage or most of their hit points. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. Damage leaves lingering effects in ZACS 5e. Answer: While most horror movies tell us to aim for the head when it comes to handling zombies, the 5e official statblock doesnt show any vulnerabilities or weaknesses for zombies. Hit: 8 (2d6 + 1) slashing damage damage, and creature is Grappled (Escape DC 13). Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. Skill Proficiencies. May 14, 2021 @ 10:57am. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. Hit: 8 (2d6 + 1) piercing damage. A set of fine clothes and a piece of jewelry worth 5 trade points. Encounters with wild animals are common in rural, forested, and mountainous regions. | Dungeon World SRD AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. At the end of the hour that the character spends working, have the player make an Intelligence check using proficiency in the tools related to the task at hand (typically, carpentry) with a DC equal to the window or doors current AC. On a success, the zombie drops to 1 hit point instead. Doctors and nurses are healers. Your Charisma score increases by 2. | Warrior, Rogue, Mage SRD Healers are able physicians. Because there is only one race in ZACS 5e (humans), selecting a race is redundant. Tactical Armor, Heavy. Steel bars have an AC of 19 and 30 hp. They offer an AC of 18. Zombies do not require air, food, drink, or sleep. And ZACS 5e, of course. 4. And survivors are the same as commoners, except they also carry automatic pistols, making their CR 1/8 (25 XP). 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