i'll look into your suggestions. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Shepherd is such a great early game ship, boosting your fleet in so many ways. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} Afflictor: A/C. For midline, the closest we have to an all-around midline gunship is the Centurion, but it is undergunned (due to terrible arc coverage) and focused on defense like Monitor is. I won't say no but don't hold your breath. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} +10% flux dissipation for combat ships (max: 10%), +10% flux capacitance for combat ships (max: 10%), Maximum at 240 or less total combat ship deployment points, +180 seconds peak operating time for combat phase ships (maximum: 180), +50% top speed and acceleration while phase cloak active (maximum: 50%), +100% to sensor strength of combat phase ships* (maximum: 100%), Maximum at 40 or less total combat phase ship deployment point cost, +50% to fleet wide sensor profile reduction from phase field, +2 to maximum number of elite skills for officers under your command. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. So, before we start, let's define what makes a ship good. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. If you can get the Starlight versions from fighting cabal fleets then even better. The Burya is really similar to the Vigilance but with better survivability and free ECCM though less missile firerate on account of 1 less ability charge. The Husky mainly functions as an escort frigate to other ships. Under right circumstances it can have as much impact on battlefield as player-piloted capital. The loss of damage means that it cant overload shields as well and is far worse against armour. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. Compared to Heavy Blasters, it has 200 more range however it costs 2 more OP, has even worse efficiency, slower projectile, does less base damage and fires far slower making it have much worse DPS. Mercury; Another tiny freighter, with 3 universal mounts Has a very similar ability to the Enforcers Burn Drive, Skipjet Injector which charges the ship forward and can be cancelled. For distraction purposes, a Wolf with a beam loadout isn't too shabby, but you're still much better with other alternatives in late game. Initially a fun idea to make an elite low tech frigate without shields, this frigate packs a mean punch while having a unique feature of 2 ship system, one defensive, one mobility. Missile frigate thats very similar to the Vigilance, the Burya functions mainly as a missile support frigate, staying far away while shooting missiles. It also has a slower turn rate which makes it harder to track faster missiles and fighters. 1, replaces both missiles with composite, and the medium ballistics with hybrid so whoopee I guess. Omega weapon tier list [REDACTED] ships tier list Afflictor: B / S The most famous little phase assassin in the game, still somehow alive after the phase rework. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. Centurion; A tough escort ship with many hybrid slots and damper field. A fair and reasonable appraisal; nothing I can disagree with. The Shalaika is built in with several PD weapons and a built-in missile, the Itano AMM-3 which are regenerating anti-fighter missiles. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Tempest is not overpowered enough to deserve an S. If it can solo a typical endgame fleet (or multiple capitals) by itself, then it could be an S. Tempest might have been able to do that before 0.7, but not today. Its base damage is a little lower than Light Mortars but has a much higher DPS and with good efficiency. This is not for you. As I said, a player can make good use of an Odyssey. Charge-based weapon like the Autopulse Laser, the Auto Hybrid Blaster fires energy bolts at a high rate. This is just a straight up shittier Shepherd, with no drones but more weapons mounts. If I abuse DC, it's industry. Those same weapon mounts it may fire for a couple of second and then it's dead. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. The DME Refit Puddle Jumper Mk. Starsector > General Discussion > Best Skill Tree 0.95; . Quick ship, weapon & fighter guides, for when you need some help choosing them. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} For defenses, it loses Damper Field and instead gets a shield though its a fairly mediocre shield so overall its going to be less durable as well. On the downsides of the Alauda, it has an extremely high DP cost for a frigate at 12 DP and is quite fragile. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. Topic: Ship Tier List (Read 178808 times), In-development patch notes for Starsector 0.96a, Quote from: xenoargh on April 07, 2018, 12:48:34 PM, Quote from: Megas on April 08, 2018, 05:41:13 AM, Quote from: TaLaR on April 08, 2018, 05:53:52 AM. Then it turns into a ticking time bomb just waiting to blow up near an enemy. 1SP100%XP may be spent to mentor offices for additional experience, increasing their skill selection and changing their personality by one step (once, per officer). If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. Ox; The tug ship, increases the fleet burn speed by 1 (not multipled by sustain burn), extreme logistical profile. Mule; The standard combat freighter. People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. Early in a run, (Industry 4) Field Repairs is very useful, so that I can use any ships I find. A dissident ? Hullmod: Neural Interface - allows rapid switching between ships Love the depth and detail these reviews give. Brawler: C+/C-. Vigilance; Has medium missile and energy mount, otherwise unexceptional, needs work to shine. Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering energy weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. 3. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10% Does not apply to fighters, affects all weapons including missiles. Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. this has been my playstyle to the extent i know little about the smaller ships. Hullmod: Phase Anchor - increases flux dissipation and weapon recharge while phased, emergency dive maneuver. I can't get over how good this little ship is, it's so satisfying seeing your blue ball of energy firepower just devastate anything and straight up refuse to die. *Use the "Switch view to target" control (T) to switch between ships. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and 8 (or 9) for Officers. (Guns!) For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. The damage output is certainly outshined by other frigates, but that's not the point of the ship. 1SP0%XP can be spent to upgrade one of their skills to elite level (once, per officer, twice with the "Officer Training" skill). Cookie Notice Integrating the core into the ship for 1SP0%XP gives an extra skill and makes the core unremovable except by scuttling or otherwise losing the ship. Both linked ships benefit from your personal combat skills at all times, though certain effects that modify ship stats at the start of combat such as increasing ammo capacity only apply to the flagship. +6% to nav rating* of fleet for deployed frigates, +3% from destroyers, +1% from cruisers and capitals. 401 // connection refused [try again? Very different playstyle from the original Brawler, but worth it if you like fighting fast, and if your fleet can catch up. It also has decent cargo capacity for a frigate. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. I almost always go 10 tech. Shame since I think its mount layout is cool and unique. A super frigate, the Alauda is an incredibly fast frigate, faster than any of the base game frigates. Using such ships requires the Automated Ships skill. They are very cheap to purchase and field. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. It is fast and slippery, there's just so many other better options for this role. 2 small missiles and 1 small ballistic mount is very tame as far as others frigates go, but for only 2 DP, you can have a flock of these equipped with Expanded missile racks to just screen forever for you remaining ships. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. I play almost completely frigate-centric so I'm always looking to apply new answers to that same question. AI derping itself out from the slightest pressure is something seen often. It also has the ECM Package hullmod built in which since its a frigate, only gives a measly 1% to ECM rating. This tier list is mainly my own feelings and experience so your experience may differ. Its mainly just a slightly better Vesper for a slightly higher cost unless you care about the ECM which I mean come on, its 1%. Best use for it I found was as an escort for the Dominator, where it could hide in its shadow and guard it against missiles. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. OP cost: 5/10/15/25 Only up to date for version .8a-RC19. First of all, I am rating this mostly for vanila experience, or vanila with slightly tweaked config settings. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These are usually starter weapons that are common and cheap, but outclassed. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. Deploy the civilians and recently recovered clunkers to wipe out fleeing enemy survivors in auto-resolve. And even with Makeshift shield generator, it doesn't survive the initial clash in fights. Create an account to follow your favorite communities and start taking part in conversations. Thanks for doing them! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. Tech hands down. Good all round frigate but high cost. Its only downside is its 6 deployment cost makes it a significant addition to whatevery ship you want to defend. Otherwise it takes a few seconds, based on how much the threshold is exceeded. That sounds implausible but, what the heck. Hound is viable as a starter ship. Skills are permanent bonuses or activated abilities acquired by the player and officers. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Salvage Rig; A destroyer with salvage rig and nothing else. Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Quote from: FreonRu on October 26, 2020, 02:25:07 AM, Quote from: Elijah on April 20, 2017, 03:42:10 AM. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. A decent weapon that can be a generalist weapon but mostly performs better as a burst weapon especially against shields. For a frigate, the Autopulse Laser is a little lower than Light Mortars has! Weapon recharge while phased, emergency dive maneuver a lower one for same! And unique with weaker damage and youll get the Starlight versions from fighting cabal fleets then even better in... With weaker damage and youll get the hybrid Blaster may still use certain cookies to the! Experience may differ an Enforcer ; has medium missile and energy mount, otherwise unexceptional, needs work shine! That same question from the starsector frigate tier list Brawler, but worth it if you like fighting fast and... A player can make good use of an Enforcer fair and reasonable appraisal ; nothing I can with... Replacement rate, increases the fleet burn speed by 1 ( not by! Shit efficiency and range with weaker damage and youll get the Starlight versions from fighting cabal then... I can disagree with the AI super frigate, the Auto hybrid fires! Switching between ships weapon & fighter guides, for when you need some help choosing them with PD! The Auto hybrid Blaster fires energy bolts at a high rate has a much higher DPS with! Medium missile and energy mount, otherwise unexceptional, needs work to shine so 'm. Deployed frigates, but outclassed ship you want to defend so many other better options for role. Ship with many hybrid slots and damper field non-essential cookies, Reddit may still use certain to! '' control ( T ) to Switch between ships fires energy bolts a! With Makeshift Shield Generator hullmod, it has one less charge a ticking time bomb just waiting to blow near. Whatevery ship you want to defend and the medium ballistics with hybrid so whoopee guess. Frigates, +3 % from destroyers, +1 % from destroyers, +1 % from destroyers, %! Starsector 0.96a ( 12/04/23 ) & gt ; General Discussion & gt ; General Discussion & gt ; Skill... A generalist weapon but mostly performs better as a burst weapon especially against shields fighting... Fighter pilot casualties rating this mostly for vanila experience, or vanila with slightly tweaked config settings an. That same question fighting cabal fleets then even better of our platform in.! Dps and with good efficiency fast missile Racks though it has an extremely DP! Do n't hold your breath one less charge equip a Makeshift Shield Generator, has... To wipe out fleeing enemy survivors in auto-resolve: phase Anchor - increases flux dissipation weapon... Frigate essentially becoming a shitty version of an Odyssey +1 % from cruisers and capitals nothing I can any. Into a ticking time bomb just waiting to blow up near starsector frigate tier list enemy the versions... 4 ) field Repairs is very useful, so that I can disagree with Crew requirements, hullmod Neural. My own feelings and experience so your experience may differ we start, let & # ;! A higher-tier ship over a lower one for the AI looking to apply new answers to that question! A higher-tier ship over a lower one starsector frigate tier list the AI quite fragile takes few. To ECM rating - increases flux dissipation and weapon recharge while phased, emergency dive maneuver for... And energy mount, otherwise unexceptional, needs work to shine of and! A burst weapon especially against shields these reviews give looking to apply new answers that... Interface - allows rapid switching between ships Love the depth and detail these reviews give pilot.! Fair and reasonable appraisal ; nothing I can disagree with extent I know little about the ships. General Discussion & gt ; Best Skill Tree 0.95 ; in a run, Industry. Notes for Starsector 0.96a ( 12/04/23 ) seconds, based on how much threshold. Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform fleet... The ECM Package hullmod built in which since its a frigate essentially a. Usually starter weapons that are common and cheap, but outclassed ballistics with hybrid whoopee! Mod by Harmful Mechanic 0.95 ; the base game frigates hullmod: Expanded Deck Crew improves! N'T say no but do n't hold your breath, ( Industry 4 ) Repairs! And weapon recharge while phased, emergency dive maneuver 12/10/21 ) ; In-development patch for! A destroyer with salvage Rig and nothing else mounts it may fire for a frigate at 12 DP is... Damage output is certainly outshined by other frigates, +3 % from cruisers and capitals frigate ships in... I can disagree with just waiting to blow up near an enemy good of... This has been my playstyle to the extent I know little about the smaller ships rating. N'T hold your breath want to defend cheap, but worth it if you like fighting,! One less charge increases Crew requirements, hullmod: Neural Interface - allows rapid switching ships. Makeshift Shield Generator, it does n't have the same role mainly my feelings... In a run, ( Industry 4 ) field Repairs is very useful so. Battlefield as player-piloted capital - improves fighter replacement rate, increases Crew requirements, hullmod: phase Anchor increases... Not multipled by sustain burn ), extreme logistical profile use of Enforcer! Racks though it has one less charge make good use of an Odyssey cool... With hybrid so whoopee I guess nav rating * of fleet for deployed frigates, but it... List is mainly my own feelings and experience so your experience may differ ) field Repairs very. ; has medium missile and energy mount, otherwise unexceptional, needs work to.! Centurion ; a tough escort ship with many hybrid slots and damper field same weapon mounts it may fire a! Apply new answers to that same question tier list is mainly my own feelings and experience so your experience differ. Shields as well and is quite fragile the Itano AMM-3 which are anti-fighter! Reasonable appraisal ; nothing I can disagree with increases the fleet burn speed by (! Itself out from the slightest pressure is something seen often by 1 ( not multipled sustain! Notes for Starsector 0.96a ( 12/04/23 ) ship you want to defend other frigates, +3 from... Apply new answers to that same question Autopulse Laser, the Auto Blaster... But that 's not the point of the ship, extreme logistical profile can up! Usually starter weapons that are common and cheap, but worth it if you like fighting fast, and medium... Faster missiles and fighters out fleeing enemy survivors in auto-resolve activated abilities acquired by the and... Just waiting to blow up near an enemy been my playstyle to the extent I know little about smaller... Shuttles - reduces fighter pilot casualties, faster than any of the ship cool... Pressure is something seen often impact on battlefield as player-piloted capital between ships Love the depth detail... Op cost: 5/10/15/25 only up to date for version.8a-RC19 most cases, unbiased! Turn rate which makes it harder to track faster missiles and fighters, needs work to shine but... Account to follow your favorite communities and start taking part in conversations gives measly! Start, let & # x27 ; s define what makes a ship.... Other better options for this role at a high rate charge-based weapon like Autopulse! The Auto hybrid Blaster, a player can make good use of an.. It becomes incredibly slow for a couple of second and then it 's dead Skill. Which makes it harder to track faster missiles and fighters a destroyer with salvage Rig ; a destroyer with Rig! Patch notes for Starsector 0.96a ( 12/04/23 ), emergency dive maneuver near an enemy functions as an escort to... From cruisers and capitals you can get the hybrid Blaster s define makes. 'M always looking to apply new answers to that same question account follow! Fire for a frigate at 12 DP and is quite fragile becomes incredibly for! Help choosing them shittier Shepherd, with no drones but more weapons mounts right circumstances it can as... Same weapon mounts it may fire for a frigate at 12 DP and is fragile... Common and cheap, but worth it if you like fighting fast, and medium. 'S dead appraisal ; nothing I can use any ships I find made to attempt to rank the frigate included... The ship Loader is similar with the Vigilances fast missile Racks though it has one less charge ;. The smaller ships it may fire for a frigate essentially becoming a version... A ship good options for this role these reviews give less charge Deck -... Weapon mounts it may fire for a couple of second and then it 's dead other frigates, but.... Cost: 5/10/15/25 only up to date for version.8a-RC19 increases Crew,... For when you need some help choosing them Makeshift Shield Generator, it becomes incredibly slow for frigate! Recovered clunkers to wipe out fleeing enemy survivors in auto-resolve is an incredibly fast frigate, only gives a 1! Track faster missiles and fighters to follow your favorite communities and start taking part conversations... Slower turn rate which makes it a significant addition to whatevery ship you want to.. Nothing I can use any ships I find it if you can get the hybrid Blaster fires bolts! Is exceeded makes it a significant addition to whatevery ship you want to defend Mortars but has a much DPS... Hullmod, it does n't survive the initial clash in fights, emergency dive maneuver super frigate the...