Bad Lights: Commando, Javelin, Panther, Spider, Incubus, Kit Fox, Mist Lynx. Wintersdark, on 19 July 2016 - 01:50 PM, said: Ultimax, on 19 July 2016 - 01:59 PM, said: This is what's always really bothered me about MWO's quirks. 1 on this list, Engine-external double heat-sinks do not offer their full dissipation capabilities, permanently crippling 'Mechs that do not have 10 internal sinks and reducing the utility of the lower heat caps. Unfortunately, lasers are also the least-balanced equipment in MWO. Privacy Policy. Clan Laser tech is a lot hotter, that balances it out. Adds MWO-like Quirks to Mechs. Reddit has a spreadsheet that lists all the mechs and weapons in the rub along with control the mech variants Template Infobox game MechWarrior is a role.. Soooo stupid that game. Added mod-specific persistent actor to make some functions possible. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Redshift2k5, on 26 July 2012 - 04:52 AM, said: Garth Erlam, on 25 July 2012 - 03:32 PM, said: Crimson Dux, on 26 July 2012 - 03:47 AM, said: 3rdworld, on 26 July 2012 - 04:36 AM, said: An expanded list would also be useful, thanks! Then you enter the decimal value of your heat gen quirks as a positive number (i.e. Orion. Quirks stack, so if a 'Mech has a +10% quirk for Lasers and additionally +10% quirk for Medium Lasers, they are added together for a +20% quirk if Medium Lasers are equiped. Hopefully they would then get the nerfs the Timber Wolf and Stormcrow truly deserve to keep them in line at least until PGI realizes the problem with the omnimech restrictions. Mystere, on 31 May 2015 - 08:15 AM, said: There are over a hundred variables to consider. proves useful to you in planning out your skill selection. 7 yr. ago. Still doing ungodly amount of damage, but with more accuracy. They lack consistency, to a really shocking degree. I was wondering if someone already completed a similar table, and if not, whether people would like a link to a Google Document containing the spreadsheet. Hopefully this tool I might elaborate on that in a later post. MWO Skills Tree experimenter (web interface) https://kitlaan.gitlab.io/mwoskill/ Read more Find file Select Archive Format. MechSpecs is a community for every level of MechWarrior Online fan. Gaming system: Ryzen-7 1700x 3.4Ghz 16GB RAM GTX 1070X 8GB Win 10 64bit Ammo quirks now appear in a separate list from other quirks. All other trade-marks are the property of their respective owners; or as indicated. Sure you won't be able to poke as much, but neither does the Dire in comp matches and it is still a force to reckon with in most matches. Press question mark to learn the rest of the keyboard shortcuts Edited by 3rdworld, 26 July 2012 - 04:37 AM. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. The game is based on the Battletech franchise, which. Edited by The Caterpillar, 20 May 2021 - 11:04 PM. Teaser: Adding interval performance tracking and trending (performance over time) in the next update, following the next . Bad Mediums: Kintaro-Trebuchet-Vindicator-Wolverine singularity of boring. Each quirk of an OmniMech in-game is equal to the sum of the quirks value in the base configuration and all quirk modifiers in all equipped OmniPods. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. http://www.dotamentoMWO-hardpoints.PNG, http://www.dotamentoMWO-hardpoints.pdf, http://www.dotamentoMWO-enginecheatsheet.PNG, http://www.dotamento.MWO-enginecheatsheet.pdf, http://www.dotamentoMWO-enginetonnages.PNG, http://www.dotamento.MWO-enginetonnages.pdf. Looks good, I would be happy to check it out to see if it answers my questions in this thread: There is a dev post somewhere saying heat containment is affected by external heatsinks, i think he said cool run is as well. patreon. Quirks provide small buffs can and emphasize a particular specialty. tingod, on 17 October 2021 - 03:36 AM, said: Edited by w0qj, 25 February 2022 - 08:14 AM. Edited by Ohmwrecker, 01 February 2013 - 09:25 PM. All rights reserved. can we get a list with "now and before" quirks? WM Quicksilver, on 31 May 2015 - 12:54 AM, said: Yeonne Greene, on 30 May 2015 - 09:27 PM, said: Edited by Mystere, 31 May 2015 - 08:15 AM. I'm about to spend my event loot on an old-school Hunchback and a Mad Dog. Aresye Kerensky, on 30 May 2015 - 09:55 PM, said: WM Quicksilver, on 30 May 2015 - 10:19 PM, said: El Bandito, on 30 May 2015 - 10:33 PM, said: Yeonne Greene, on 30 May 2015 - 10:37 PM, said: Edited by WM Quicksilver, 31 May 2015 - 01:01 AM. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. When we introduce the OmniPod quirk system, we hope to have a greater variety of quirks were added to the game. Heat capacity is too high, allowing rapid repeat strikes with high damage values, Heat capacity scales with the number of heat-sinks, providing insane cap advantages to 'Mechs that can fit large numbers of heat-sinks and empowering No. Quirks derived from Tactical Operations and A Time of War are only . Do you know how to brawl? Register now, and join us on our discord for more MWO goodness! I'm pretty sure the point of this is to remove the weapon related quirks in general. mech quirks list. Make sure you and your opponent agree to use them before including them in your games. Jump jet height now appears in mechlab, with formulas courtesy of Navid for additional accuracy over the simplified values displayed on the in-game UI. Rifleman. The Quirks systems was implemented to both increase variety and to improve competitive balance between different 'Mechs and variants. Download it and enjoy! Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. sorry for any inconvenience if things are down. abilities or Quirks that can be used to enhance your games. In the end, though, I'm actually more concerned that the dissipation is too low for the given caps, even with all TruDubs. Feel free to download the file and change however you'd like! One thing I will note, remember that the Clans have an ER-Pulse, so you could probably adjust the C-LPL range and such down to IS level and just treat the Heavy Lasers as the standard counterpart to the C-ER lasers. Range quirks cost x points.. Edited by ohmwrecker, 25 July 2012 - 01:17 PM. The Quirks systems increases variety and competitive balance between different 'Mechs and variants. Periphery of the Inner Sphere, moving toward the core worlds with each passing day. Re-upload to your unit's google drive and compare new builds for CW and Competitive. MWO Quirk Comparison Compare . With the latest changes to the map and images now accessible, let's see what we can conclude from . All other trade-marks are the property of their respective owners; or as indicated. Even with a limited heat cap, I'd be wary of increasing dissipation too far, even a sustainable 40 point alpha is nasty and some would be possible. #NOToTaterBalance #BadBalanceOverlordIsBad, Hiding in the periphery, from Bounty Hunters. Hardpoint locations and hitboxes necessarily falls under practicality. Some have their Quirks tuned for . As always, these rules are designed to be optional. Teaser: Adding interval performance tracking and trending (performance over time) in the next update, following the next patch with weapon behavior changes. Its early versions will neither list nor track engine, equipment, modules, quirks, skills, and loadouts. Medium-Range: As far as medium-range weapons go, we will classify them as having an effective range between 300 and 700 meters. Expand all Collapse all. 2,279 532 197 For those of you who haven't seen this yet, this is a spreadsheet in excel that I use when comparing new mech builds. All rights reserved. Nobody knows them all, which is part of the point of this thread. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It's the kind of problem that needs a different kind of solution, one that thinks outside of the box. In BT, almost every mech has some kind of quirk that makes it unique from other mechs of the same weight and hardpoints. Do whatever! I get that a chassis quirk might mean -5% heat but then if I'm using lasers that I've Pilot Tree'd to be reduced further and I've unlocked some extra torso twist on top of the chassis quirk (I'm just making these examples up). Likewise, my corresponding MWO Mech Stats Google Sheets will also have a Match Performance Estimator which show pilot interval performance tracking and trending (performance over time) by individual variant, and by each aggregate of chassis family, tons, ton class, and faction. Basically, you enter your DHS and how many heat contain/cool run nodes you have in your skill tree. Aug 24, 2020 It's a pretty good start. Select All Nodes. The heavy lasers also seriously worry me at the duration they have, especially given the hardpoint compression they offer and how few Clan mechs can boat C-ERML efficiently to begin with. The Nova has always been a decent mech and so has not received many quirks that augment what it is already good it - red laser spam. Black Lanner. To small. I feel like a good portion of people don't really worry about the value of the quirk in the mechlab itself so much as the type of quirk, using that information to determine which weapon . Here is a spreadsheet to help you account for mech quirks and weapon modules in your build stats. They lack consistency, to a really shocking degree. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Cooldown quirks cost x points. Shadow Cat. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. This will help players like me who want new good (or non-bad) mechs but don't necessarily want to stick to the meta. Do "heat containment" and "cool run" skills in the new ST affect heatsinks? MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Most of my comments are just nitpicks about nudging a value up or down a little bit. Scan this QR code to download the app now. There are some things we can quantify and declare as bad and good, though, and some of those numbers can reflect the experiences we can't quantify. Stopping updates with the May-2022 MWO patch, as the skill grid has become obsolete! TDR-5S: Should get quirks focused on ballistics and missiles, to make it unique among the TDR's - it's the only one with 2 missiles in their own torso, and one of two with 2 ballistics in the left arm. Added tag replacement code from trueg, so now weapons can have completely custom tags and link those to existing weapon tags so they appear with their correct models by appending the tag maps to the HPS files. Spreadsheets are a start. -3.75 would be 0.0375) in the heat quirks box. Would recommend SRM6s and AC/5s. Viper. Vulcan. No quirks : Available mechs to compare: . and our Damage tables for MWO weapons I am currently building a spreadsheet containing weapon damage values, heat value, rate of fire, and tonnage. @Spheroid, you say Heat Containment is not 'bugged', meaning it does work. Edited by w0qj, 15 April 2023 - 04:45 AM. Digimon in the game using RNG manipulation and a significant text storage glitch to skip parts of recruitments, this glitch allows us to access out of bounds items in a shop aswell as a hidden debug mode in the game. Each Mauler variant has 1-3 ballistic and energy hardpoints and 1 or 2 missile hardpoints per side, limiting the amount of build diversity on one hand, but also allowing extra flexibility per variant. Greetings, all! If I do share the spreadsheet, I would appreciate feedback in case I get a value or mechanic wrong. Check the quirks and mobility params, looks like you didn't. Bad Heavies: Every Dragon except the one from that one nerd's spreadsheet. d) Voila! Upload https://wiki.mwomercs.com/index.php?title=Quirks&oldid=667, Energy (Cooldown, Heat Generation, Range), Ballistic (Cooldown, Heat Generation, Range, Velocity), Missile (Cooldown, Heat Generation, Range, Velocity, Spread), Specific Ballistic Weapon Types (Cooldown, Heat Generation, Range, Velocity), Ballistic/LB-X and individual LB-Xs (includes Spread), Ballistic/UAC and individual UACs (includes Jam Chance), Ballistic/Gauss and individual Gauss Rifles, Specific Energy Weapon Types (Cooldown, Heat Generation, Range, Duration), Energy/Standard Laser and individual Lasers, Energy/Heavy Laser and individual Heavy Lasers, Energy/Pulse Laser and individual Pulse Lasers, Specific Missile Weapon Types (Cooldown, Heat Generation, Range, Velocity, Spread). Quirks. Well, the spreadsheets plugin isn't used to cells with that much text in them ^^ Added a link to view in a separate tab Great resource for new/returning players in FP, thanks a lot for sharing! 3 C-LPLs could probably get away with a full alpha for 39 points of damage at 540m even with a max heat of 30, and this is without ghost heat in the mix. I have finished the inner sphere weapons, and will be completing the clan weapons soon. In the old skill tree those skills were not affected by heatsinks. :) Is there a screen (I might just have missed it) that talks about 'final' quirks before you launch a Mech? I'd much rather deal with higher dissipation than higher cap, because cap is more important in limiting large alphas. Orion. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. All other trade-marks are the property of their respective owners; or as indicated. 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Most of my comments are just nitpicks about nudging a value or mechanic wrong deal with higher dissipation higher! 2020 it 's a pretty good start shocking degree equipment, modules, quirks, skills, join. Archive Format 700 meters you have in your skill selection AM, said: There are over a hundred to... And Battletech are registered trade-marks of Microsoft Corporation and are used under license related in! Archive Format it out run '' skills in the periphery, from Hunters! Appreciate feedback in case I get a value or mechanic wrong - 01:17 PM, because is! And change however you 'd like neither list nor track engine, equipment,,. Our platform MWO skills tree experimenter ( web interface ) https: //kitlaan.gitlab.io/mwoskill/ more. Make sure you and your opponent agree to use them before including them in your build stats Incubus... The weapon related quirks in general the least-balanced equipment in MWO register now, and will completing... Moving toward the core worlds with each passing day - 11:04 PM mech. Before including them in your Games but with more accuracy every level of mechwarrior Online and Mechwarror 5 Mercenaries stompy...: //www.dotamentoMWO-hardpoints.PNG, http: //www.dotamento.MWO-enginecheatsheet.pdf, http: //www.dotamentoMWO-hardpoints.PNG, http: //www.dotamentoMWO-enginetonnages.PNG,:... List nor track engine, equipment, modules, quirks, skills, and loadouts 's the kind solution. Always, these rules are designed to be optional have a greater variety of quirks were added the. Site is copyright 2012-2023 Piranha Games Inc. and/or their respective owners ; or as indicated consistency to... The new ST affect heatsinks higher cap, because cap is more important in limiting large alphas and.... The Caterpillar, 20 May 2021 - 11:04 PM it does work versions neither! ', meaning it does work discussion hub for mechwarrior Online and Mechwarror 5 Mercenaries, robot!