A max of 3 illusion. It is also placed on rallied players for one second. Engage when you should,and disengage when you should. Playing this class is not as simple as "build therefore win in this scenario". Every build is viable with the right mindset, and unviable with the wrong mindset. This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. The Mesmer class specializes in causing mayhem and confusion while dealing both massive and condition-based damage. Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%. If you don't have a brain, or at least don't know how to use it, this ability will show just how much of a dim-wit you really are. There are two types of illusions: Phantasms and Clones. Illusions (20 points, III, X) - 20 points here allows my phantasms to attack 20% faster. Well that to put this game and I am stil on the first one haven't done Vod yet. You can also improve your Shatters with Shatter Storm and Master of Fragmentation, which is especially useful in PvP. Increased stealth duration from mesmer skills. Figured you were looking for something similar to what you found familiar in gameplay. Focus on Power, Precision, Toughness, and Vitality gear. If they reworked shatters to all utilities rather than burst damage then I could see phantasms, weapon skills, and the like getting reworked to fill in the gap for more interesting and healthier mesmer play over power shatter builds. Scepter is a solid choice for pure condition damage, but with this build I hope to be able to do a bit more direct damage. Talking about mostly wvw roaming and small groups rather than zerg fights. . This build revolves around spamming Phantasm skills to both do damage and gain boons. This ability fires a single shot that hits up to three enemies. Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might. Stacks in duration. Please note the gear and traits shown in these videos are not updated. Gain protection for 2 seconds when you gain regeneration. But at 80 they're truly magical, and one of the most fun and desired classes in the game (dungeons, FotM, sPvP, WvW), and well worth it if you can stick it out. Engage when you should,and disengage when you should. 60: 0/20/10/10/107. Causes the target to run directly away from the caster. That coupled with vigor from crits and sigil has outstanding synergy. While being a mage-like class focusing on disorienting opponent and evading the attacks, you are also a very capable fighter, and to aid you in combat and confuse the enemy, youll be summoning Illusions resembling yourself. don't use a Level 80 build to level to 80. If not, feel free to use those two utility slots for something else you prefer, like condition removal and teleport. Minotaur Steak / Griffon Egg Omelet - budget options. Pistol for the duelist and the stun. Anyway, I was wondering if this was a good build for fairly straightforward minion . But with teleport skills, I have a "be here and there and have them chase me, don't chase them" mindset. (I learned this). The most common picks for power PvE builds are 121 traits (Bountiful Blades,Egotism,Vicious Expression) for raw damage increase and Greatsword boost. While Mantra of Pain is most popular for power damage builds in all game modes, all mantras find situational uses depending on the situation youll encounter. The first hit will Stun the first target for 2 seconds. Phantasmal Disenchanter - There should always be some condition removal in your bag of tricks. All trademarks are the property of their respective owners. While it has low burst, its DPS is very high. Shoot a beam at your foe. 2. That may work for some classes, but not for mesmers. Resistance temporarily negates the affected target of all effects caused by conditions. This essentially reduces your time without the clones to a minimum. This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split. Phant generation in wvw is really basically an application of an effect (like sword 5 phant giving might) + a brief attack (if you are lucky) then clone generation. Does X damage to an opponent each time they hit you. Stacks intensity. Since you mention GW1 I would assume PvP. Guild Wars 2 community with latest GW2 news, PvE and sPvP skill calculator, builds, guides, live streams, videos, forums and more. 3% more damage for each of your active illusions. @Moradorin.6217 said:The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best. The only one strongly recommended is Signet of Illusions to increase your illusions' survivability. 5/5. Roblox Weapon Fighting Simulator codes (April 2023), Coin Master free spins & coins links (April 2023), Roblox Anime Dimensions codes (April 2023). IMO best heal skill is Mirror Heal; because you cause a reflect about when the heal begins, very useful against all classes. In a nutshell, select Adept and Master traits that: 1. reduce illusion spawn cooldown.2. If using the niche skill , note that its cooldown is longer than Continuum Split but, since you're only ever using this very niche skill for burst, you should use it both inside and outside the split to help nearby allies burst something down fast. Phantasmal Disenchanter is key to the build as a source of damage and boons through traits. Very good choices for competitive gameplay are Medic's Feedback for group support and Blurred Inscriptions for great synergy with Signet of Midnight, making 123 usual traits selection in PvP. This short guide contains answers to the questions you might have on the first days of your adventure, such as where to look for tips, how to look for a group (LFG), what are the most important parts of the interface, and more. There is a lot of utility in blink. Both sets should have Superior Sigils of Force equipped. With this build, you need to control and withstand. Push back all foes in front of you with a wave of magical energy. When a phantasm is summoned, it will . Fixed a graphic error on mesmer phantasms when wearing Zodiac armor. The build focuses on survivability and damage through Phantasms (Duelist and Warlock). Mesmer is not about the build, it is about the mindset. Increases damage taken by 25%. Glamour skills are the domain of WvW and PvE, by manipulating energy and light, Mesmers create beautiful domes and effects granting allies reflection, boons, or even hiding them from the enemies. Illusions. It also has the power to grant powerful boons to allies, such as Alacrity, lowering cooldown times. Guild Wars 2 Builds. I.E. There is no better way to do this than watching Mr. Prometheus's Comprehensive Mesmer Guides [1], [2], [3], [4]. This extremely powerful skill is used to spam your Phantasms four times in a row. Stacks in intensity. Healing Skill should be the False Oasis for the pulse heals it sends out and the Vigor boon. Easy to trait all three weapons, only requires two traits. Stacks in duration. Deals damage every second; deals additional damage if moving; stacks intensity. Illusionists (ought not to always) chase opponents, they make the opponents chase a dream. Teleport to mobs with Swap (Sword #3), Blurred Frenzy, Ripost to block or spawn another clone if necessary. Now for Mesmer in GW2 you have a lot of mobility with Staff 2, Main-sword 3, Axe 3, and blink, and jaunt (some of those were Mirage skills). For s***ter utilities, Blink, Decoy, Portal are really . Its weaknesses are having its survivability tied to its evades and blocks that must be timed, and the skill required to successfully play this build mainly since the heal skill is an integral part of the DPS rotation. It's typically seen as a mechanic to offset a beneficial effect such as quickness. Pick any weapon set you like, and any skillset you like, but ask these questions: - If I were in this situation, am I able to use these skills to overcome/go-through/escape it? Inflicting daze also causes 5 stacks of vulnerability for 8 seconds. All of your Amulets, Rings and other pieces should be Viper stats, meaning that you have a high output of Condition Damage. 15 Points gave me deceptive evasion creating an illusion when I dodge. Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs. Yes Focus is great and I include it instead of offhand sword in the other version of this guide, Clone Cripple Bomb, linked in the intro. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. These are some of the best builds for your Mesmer to use in various settings: For your PvP weapons, you should equip an Axe and Pistol, and your second set of weapons should be a Sword and Torch. *** For weapon Sigils, use Sigil of Bloodlust in 2H weapons and Sigil of Bloodlust and Sigil of Force in 1H weapons. The first, Clone Cripple Bomb, is explained here. Enter the symbols you see in the image. A very high skill ceiling is the only thing keeping this build from being top tier. Hey guys! This build is hard to master because of Continuum Split, which gives you a short window to . You could swap him out for null field or arcane torrent to allow more uptime on warlock or duelist, but i feel condition removal is a situational deal lending itself to a utility skill like this. Inspiration (15 pts, V) - 5 points grants retaliation to my phantasms. Increases damage the target takes by 1%. Grants retaliation for 5 seconds to Phantasms when created. Clones are long-lasting illusions that deal little damage, but they will persist over time as long as the player is in combat and the target is alive or until they are destroyed by either an enemy or the player themselves by Shattering. Gain 10 seconds of regeneration when your health reaches 75% (30-second cooldown). Not a lot has really changed, even though this build was affected by the ferocity changes, i. buff illusion survivability (health).3. buff illusion damage. Sign up for a new account in our community. All posted materials are freely distributed. Blink around your enemies with these builds. Your illusions cause 3 seconds of confusion when they are killed. Stacks in duration. While the attacks of phantasms cause more damage and are more durable than clones, they are not near identical duplicates of the mesmer and hold little value as distractions. After reading this guide you'll know all about the choices you'll face while creating your character. The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and casting them again. Ether Fest (heal) - This is standard. 60: 10/20/0/10/106. Phantasms can no longer be shattered and no longer count toward your maximum illusion count. Each Mantra offers vastly different effects when used, from damage or healing to Crowd Control or its prevention. Harlequin's Smile ("harlequin's smile") It takes bravery to face your fears and seize your victories. This is what most mesmers use at the moment because of its high heal with a decent CD. - Do I have a rotation that spreads my protection, invuls, defenses, and evades/rolls, blocks, and I have little gaps, or am I vulnerable when I think I'm not? Note that it's very similar to the above. Mesmer is a confusing bag of worms, until you play it for 300 hours you wont understand the true beauty of the class. Utilities of this type offer condition cleanse, Stability, or Daze, and while Mantra of Recovery sounds weak, its often supplemented with Method of Madness trait in Chaos to turn it into a valuable addition for condition damage builds in PvE. I just posted the snowcrows build because I have no significant improvements. One of the strongest set ups a mesmer can do is put themself in a position of being 25% health to tempt the enemy to go for a multi-skill burst, but they rushed so much they didn't see the stacks of confusion on them, and during their burst the mesmer saved their invuls roll/evade/shield block/sword block, and watch to have the confusion dodamage, and if not by the confusion, by the counter attack with power damage shatters because the opponent has less skills to use to get out of a horrible spot. In competitive modes, Shattered Concentration is taken for boon removal and supplemented with traits used in PvE builds or Rending Shatter and Power Block. +50 precision while wielding a one-handed sword or a spear. The Mesmer class specializes in causing mayhem and confusion while dealing both massive . Increased the phantasm base hit points by 55% in PvP and WvW. In addition, both sets should be equipped with Superior Sigil of Concentration and Superior Sigil of Force. If you want, you can replace the Rune with a Rune of Adventure if youre looking to keep your dodges up at the cost of overall speed. 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Not updated 's typically seen as a source of damage and boons through traits some classes, but not mesmers... The true beauty of the class your character invisible to enemy players and avoid being spotted by NPCs... Illusion when I dodge wielding a one-handed Sword or a spear Superior Sigil of.!