While White Maw remains motionless, it is indistinguishable from white stone. Lightning Storm. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher. Language : Spit Acid (Recharge 4-6). Any nonmagical weapon made of metal that hits White Maw corrodes. Pages : 248 pages. ACTIONS Blinding Acid. It is called Tales from the Yawning Portal (out March 24 in local game stores and April 4 everywhere else) It's a collection of seven of the most famous dungeons from Dungeons & Dragons history . If the lizard dies , a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone. STR Skills Perception +4, Stealth +5 Senses passive Perception 14 Languages Challenge 5 (1,800 XP) Amphibious. Here is the preview of PDF of Tales From The Yawning Portal, to download scroll down.. Sneak Attack. While in sunlight, the spy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. OOZE MASTER Huge undead, lawful evil Armor Class 9 (natural armor) Hit Points 138 (12dl2 + 60) Speed 30 ft., climb 30 ft. NECROMANCER Necromancers are specialist wizards who study the interaction of life, death, and undeath. START NOW. Embed Tales Of The Yawning Portal to websites for free. Tales From The Yawning Portal PDF is a popular Reference Book written by Jeremy Crawford, Kim Mohan, and Michele Carter. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target. Duergar Resilience. Much like the Dungeon Master's Guide, this book is essential for anyone looking to get into 5th edition. ACTIONS Multiattack. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. User Manual: Open the PDF directly: View PDF . The armor is destroyed if the penalty reduces its AC to 10. Dragon+ #12. ACTIONS Multiattack. Claw. Coming in April is WotC's next official D&D product, Tales from the Yawning Portal. REVIEW DA AVENTURA. The creature they call White Maw is one of their early achievements-a gray ooze of enormous size that has intelligence and can communicate. Adventures set in the campaign module "Tales from the Yawning Portal" Tavern Tales Tavern Tales Leisure 5.0 9 Ratings; Adventures set in the campaign module "Tales from the Yawning Portal" JAN 3, 2022; Bonus: The Power of Friendship Bonus: The Power of Friendship. It not only gives you essential rules, tools and tips, but it explains how to create a. Product Details. Tales for the Midnight Hour - Apr 05 2022 Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. Hit: 16 (2dl0 + 5) piercing damage, the target is swallowed , and the grapp le ends . 4: Fane of the Night Serpent [+] Ch. A group of these creatures lurks inside a location in the Doomvault (Dead in Thay), where they use their talent for mimicry to call for help-enticing would-be prey to come to their rescue before discovering the truth of the matter. As the creature feeds, its coloration darkens to a deep crimson. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Spellcasting. Some of the yarns overheard by Durnan, the . Protection. It exists only to seek out creatures and drain the life from them, and its insubstantial nature enables it to pursue prey through the tiniest of openings. Hit: 2 (ld6- 1) bludgeoning damage, or 3 (ld8- 1) bludgeoning damage if used with two hands. - Sunless Citadel (Cidadela Sem Sol) - Tomb of Horrors (Tumba dos Horrores) - White Plume Mountain. Hit: 6 (1 d6 + 3) piercing damage. Ability checks made to escape this grapple have disadvantage. The nereid causes a 5-foot cube of water within 60 feet of it to take a shape of its choice and strike one target it can see within 5 feet of that water. Fairy Tales from Around the World is a treasure trove of the world's best-loved fairy and folk . As part of the tavern's staff in Dungeons & Dragons: The Yawning Portal, you need to feed them by matching up food tokens with the orders pictured on their hero card. D&D's deadliest dungeons are now part of your arsenal of adventures. Pack Tactics. When the shadows grow long in Waterdeep and the fireplace in the taproom of The Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumors . On a successful save, a target takes half as much damage and isn't stunned. Melee Weapon Attack: +7 to hit, reach 5 ft. , one target. Hit: 16 (2dl0 + 5) piercing damage, and the target is grappled (escape DC 15). If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. If Kalka-Kylla is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life. When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell. Ranged Weapon Attack: +5 to hit, range 20/60 ft. , one target. Shortsword. n/a. [deleted] 3 yr. ago. The Player's Handbook, Dungeon Master's Guide, and Monster Manual are full-up on theory, but lack story. A skeleton doesn't require air, food, drink, or sleep. The illusionist is a 7th-level spellcaster. The place is a stone building with a slate roof and several chimneys. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed . If Var is destroyed but his phylactery remains intact, Var gains a new body in ldlO days, regaining all his hit points and becoming active again. Armor Class 15 (natural armor) Hit Points 97 (13d8 + 39) Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (+O) 17 (+3) 4 (-3) 6 (-2) 6 (-2) Saving Throws Wis +1 Damage Resistances cold, necrotic Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed , poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can't speak Challenge 5 (1,800 XP) Turn Resistance. Longsword. The deathlock wight resembles a normal wight, except that its undead form courses with dark magic. Skills Deception +3, Insight +5, Stealth +3 Senses blindsight 30 ft. , passive Perception 13 Languages Olman Challenge 3 (700 XP) APPENDIX B STR 14 (+2) ACTIONS Multiattack. He has the following wizard spells prepared : Cantrips (at will):.fire bolt, mage hand, minor illusion, prestidigitation, ray offrost 1st level (4 slots): detect magic, magic missile, shield, unseen servant* 244 APPENDlX BI CREATURES Turn Resistance. Spellcasting. Flexible. Sunlight Sensitivity. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. The sea lion has advantage on Wisdom (Perception) checks that rely on smell. Any creature that starts its turn within 10 feet of the toad takes 5 (ldlO) cold damage. Scimitar. Hit: 11 (2d6 + 4) bludgeoning damage. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) . The lizard makes two attacks: one with its bite and one with its tail. ACTIONS Pseudopod. The vampiric mist can occupy another creature's space and vice versa. Tales from the Yawning Portal is a compilation book of seven adventures compiled from over 40 years of D&D. From the Gygaxian ecology adventures of 1st and 2nd edition to the narrative laced missions of 3rd and 4th, there is enough dungeon here to run a complete campaign and bring your players all the way to 15th level, at which point you will dutifully kill them in the Tomb of Horrors. Melee Weapon Attack: +l to hit, reach 5 ft., one target. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). False Appearance. If the target can see the kelpie, the target must succeed on a DC 11 Wisdom saving throw or be magically charmed while the kelpie maintains concentration, up to 10 minutes (as if concentrating on a spell). The seeds of these stories now rest in your hands. Var uses Paralyzing Touch . Damage Immunities acid, cold, poison Condition Immunities blinded, charmed , deafened , exhaustion , frightened , paralyzed, poisoned , prone Senses blindsight 120 ft ., passive Perception 10 Languages Common , Primordial , Thayan Challenge 10 (5 ,900 XP) Corrosive Form. While in sunlight, Yusdrayl has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Var teleports up to 30 feet to an unoccupied space he can see. Pack Tactics. APPENDIX B I CREATURES 235 GIANT LIGHTNING EEL Large beast, unaligned Armor Class 13 Hit Points 42 (5dl0 + 15) Speed 5 ft., swim 30 ft. Her spellcasting ability is Intelligence (spell save DC 13 , +5 to hit with spell attacks). If the spy lacks the room to become Large, it attains the maximum size possible in the space available. Melee Weapon Attack: +7 to hit, reach 5 ft. , one Medium or smaller creature the lizard is grappling. One creature the eel touches within 5 feet of it outside water, or each creature within l 5 feet ofit in a body of water, must make a DC 12 Constitution saving throw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Its spellcasting ability for it is Charisma. listing of Wizards of the Coast - AD&D 5th Edition - Module - 07 - Tales from the Yawning Portal.zip; file as jpg timestamp size; AD&D 5th Edition - Module - 07 - Tales from the Yawning Portal/ 2020-11-10 06:43: AD&D 5th Edition - Module - 07 - Tales from the Yawning Portal/A Tales from the Yawning Portal.pdf: 2020-10-28 18:45: 58050122 Download Or Read PDF Tales from the Yawning Portal (Dungeons & Dragons, 5th Edition) - Mike Mearls Free Full Pages Online With Audiobook. When first encountered, a vampiric mist appears as a billowing mass of light clouds. Sunlight Hypersensitivity. What I recommend is supplementing The Tales from the Yawning Portal with the 1981 version of the original module, available as a PDF for just $4.99. If a creature the Ooze Master can see makes an attack roll against it while within 30 feet of it, the Ooze Master can use a reaction to divert the attack if another creature is within the attack's range. This mysterious fey creature yearns to be released, but an enchantment laid on her by the demilich prevents her from telling visitors how to accomplish that task. Yusdrayl is a 2nd-level spellcaster. ACTIONS Blood Drain. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it. Tales From the Yawning Portal : Item Code: C2207: Type: Adventure anthology: Author: Compiled by Kim Mohan & Mike Mearls: Published: 2017: Related: Includes updated versions of the following: Against the Giants (G1-3) Dead in Thay : The Forge of Fury : The Hidden Shrine of Tomoachan (C1) STR DEX CON INT WIS 18 (+4) 1 (- 5) 20 (+5) 12 (+l) 10 (+0) CHA 3 (-4) The kobolds that occupy a portion of the Sunless Citadel are not a combative lot, as long as they are not attacked . Var fixes his gaze on one creature he can see within 10 feet of him . Others are cold and reserved, unleashing their power at just the right moment to exploit an opponent's weakness. Before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the kelpie or drowning, the target can repeat the saving throw. STR 9 (-1) GREATER ZOMBIE DEX CON INT WIS CHA 14 (+2) 13 (+l) 16 (+3) 11 (+O) 12 (+l) Medium undead, neutral evil Saving Throws Int +5, Wis +2 Skills Arcana +5, History +5 Senses passive Perception 10 Languages any four languages Challenge 3 (700 XP) . ENCHANTER Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor) Hit Points 40 (9d8) Speed 30 ft . The kelpie makes two slam attacks. Special Equipment. KELPIE A kelpie (White Plume Mountain) is a form of intelligent, aquatic plant life that resembles a pile of wet seaweed. It's a window to the past, a greatest hits album, and more importantly, a dungeon crawl extravaganza that manages to recapture that old school feel. At the end of each of the thorn slinger's turns, anything grappled by it takes 3 (ld6) acid damage. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. APPENDIX B I CREATURES 237 Medium plant, neutral evil Armor Class 14 (natural armor) Hit Points 67 (9d8 + 27) Speed 10 ft., swim 30 ft . Any creature that starts its turn in White Maw's space is targeted by a pseudopod attack if White Maw isn't incapacitated. The leucrotta can mimic animal sounds and humanoid voices . Some are classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D . The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn . If immersed in water, the nereid can make itself invisible as a bonus action. Advertisement. The leucrotta makes two attacks: one with its bite and one with its hooves . ACTIONS Bite. In a cavern within the glacial rift (Against the Giants), a group of ice toads vigorously guard their territory. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Check Tales from the Yawning Portal from Pitfiend here. DREAD WARRIOR Medium undead, neutral evil Armor Class 18 (chain mail , shield) Hit Points 37 (5d8 + 15) Speed 30 ft. STR 15 (+2) DEX 11 (+O) CON INT WIS CHA 16 (+3) 10 (+0) 12 (+l) 10 (+O) Saving Throws Wis +3 Skills Athletics +4, Perception +3 Damage Immunities poison Condition Immunities exhaustion , poisoned Senses darkvision 60 ft ., passive Perception 13 Languages Common Challenge l (200 XP) ACTIONS Multiattack. The illusionist has the following wizard spells prepared: Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray 1st level (4 slots): color spray,* disguise self,* mage armor, magic missile 2nd level (3 slots): invisibility,* mirror image,* phantasmal force* 3rd level (3 slots): major image,* phantom steed* 4th level (1 slot): phantasmal killer* *Illusion spell of 1st level or higher ACTIONS Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). If damage reduces the zombie to O hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Inside you'll find a series of more than. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2dl0) cold damage at the start of each of the toad's turns. Her father Vladimir Maurani was a writer, lawyer and historian who wrote Prinosi za hrvatski pravno-povjestni rjenik (Croatian dictionary for history and law) in 1882. Melee Weapon Attack: +8 to hit, reach 10 ft. , one target. WoTC's latest D&D book, Tales from the Yawning Portal, has been released (in select stores). The figure is a nereid- a fey water creature that can shape its environment to suit its needs. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13) . APPENDIX B CREATURES 241 SEA LION A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. The wight's innate spellcasting ability is Charisma (spell save DC 13) . Undead Nature. Var casts a cantrip. Upload PDF to create a flipbook like Tales from the Yawning Portal now. Adventurers who delve beneath White Plume Mountain might discover a group of these creatures confined in a watery cage. They don't seem to understand that 1e and 2e, for example, had different units of time in and out of combat. Here's our review. Hit: 5 (2d4) necrotic damage. The necromancer is a 12th-level spellcaster. The adept makes three unarmed strikes or three dart attacks. The wight attacks twice with Grave Bolt. STR DEX CON INT WIS CHA 11 (+O) 14 (+2) 16 (+3) 12 (+l) 14 (+2) 16 (+3) Saving Throws Wis +4 Skills Arcana +3, Perception +4 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities exhaustion, poisoned Senses darkvision 60 ft ., passive Perception 14 Languages the languages it knew in life Challenge 3 (700 XP) Innate Spellcasting. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, the attacker is immune to this Instinctive Charm for 24 hours. D&D fans who played these adventures years ago will enjoy jumping back into tales like White Plume Mountain and . Hit: 6 (ld6 + 3) piercing damage. Cold Aura. - Dead in Thay. Battleaxe. Dagger. The enchanter is a 9th-level spellcaster. The Immortal Caverns inside the Doomvault (Dead in Thay) are home to a number of bizarre creatures, of which the Ooze Master is perhaps the strangest. Bite. Special Equipment. Hit: 12 (2d8 + 3) piercing damage. The crayfish has two claws , each of which can grapple only one target. If that creature is willing, both creatures teleport, swapping places . Tales from the Yawning Portal Book ( PDF ,TXT,KINDLE) + AUDIO. The enchanter must decide to do so before the attack hits or misses. Hand Crossbow. A charmed target can also repeat the saving throw at the end of each of its turns. APPENDIX BI CREATURES WHITE MAW In their laboratories inside the Doomvault (Dead in Thay), the Red Wizards experiment with a process to create sentient oozes. Check 18 flipbooks from darius. I want to loot Belak the Druid! The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken . The location and its curmudgeonly proprietor, Durnan have been featured in multiple. ACTIONS Claw. The corrupting influence has turned her skin thick and rough, as though she were affected by a barkskin spell, and has turned the normally good-aligned Sharwyn into an evil adversary. It remains invisible until it leaves the water, ends the invisibility as a bonus action, or dies . While the thorn slinger remains motionless, it is indistinguishable from an inanimate bush. If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action . APPENDIX B I CREATURES THAYAN WARRIOR THORN SLINGER The Red Wizards have a number of helpers that perform tasks in the Doomvault (Dead in Thay). Adventurers can meet all sorts of colorful characters here. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. (blind beyond this radius) , passive Perception 10 Languages telepathy 50 ft. Hit: 14 (2d6 + 7) bludgeoning damage, and the target is grappled (escape DC 16). While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed ofO and can't benefit from bonuses to speed. The nereid can comprehend and verbally communicate with beasts. DO NOT BUY THIS BOOK. Theintroduction of each adventure provides ideas on adapting ittoa varietyofD&D settings.Usethatin- formationtoplace it in yourcampaignorto give youan ideaofhow to adapt it. Tecuziztecatl can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The evoker has the following wizard spells prepared : Cantrips (at will):.fire bolt,*light,*prestidigitation, ray offrost* 1st level (4 slots): burning hands,*mage armor, magic missile* 2nd level (3 slots) : mirror image, misty step, shatter* 3rd level (3 slots) : counterspe/1,firebalf,* lightning bolt* 4th level (3 slots): ice storm,*(stoneskin 5th level (2 slots) : Bigby's hand,* cone of cold* 6th level (1 slot) : chain lightning,* wall of ice* 1'Evocation spell Sculpt Spells. VAMPIRIC MIST ThANSMUTER Medium undead, chaotic evil Medium humanoid (any race), any alignment Armor Class 13 Hit Points 45 (Gd&+ 18) Speed Oft., fly 30 ft . On a failure, it also runs out of breath and can't speak for 1 minute. The Yawning Portal is an iconic inn that attracts fascinating adventurers with two things in common: They're famished, and they have unique tastes in food. It doesn't avoid opportunity attacks . Tales from the Yawning Portal pdf free download is an adventure module for the 5 th edition of Dungeons and Dragons worlds greatest roleplaying game. The skeleton has advantage on saving throws against spells and other magical effects. It has the following wizard spells prepared: Cantrips (at will): acid splash.friends, mage hand, poison spray 1st level (4 slots): charm person , detect magic, magic missile, ray of sickness 2nd level (3 slots): detect thoughts, Melf's acid arrow, suggestion 3rd level (3 slots):fear, slow, stinking cloud 4th level (3 slots): confusion, Evard's black tentacles 5th level (1 slot): cloudkill Spider Climb. It has the following wizard spells prepared: Cantrips (at will) :.fire bolt, mage hand, prestidigitation, shocking grasp 1st level (4 slots): burning hands, detect magic, mage armor, shield 2nd level (3 slots) : blur, scorching ray ACTIONS Dagger. Longsword. A lich doesn't require air, food, drink, or sleep. On a success, the dread warrior drops to l hit point instead. 240 APPENDIX B I CREATURES Aquatic Invisibility. Tales from the yawning portal contains some fantastic adventures and settings from the past Dungeons and Dragons publications. Tecuziztecatl makes two pseudopod attacks . If the target is a Medium or smaller creature, it is grappled (escape DC 12). Designed for Fantasy Grounds version 3.3.0 and higher. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Once per turn, the spy can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn 't incapacitated and the spy doesn 't have disadvantage on the attack roll. That attitude is shared by their leader, Yusdrayl. ACTIONS Multiattack. ACTIONS Quarterstaff. With this supplement, these brave adventurers. Hit: 7 (l d8 + 3) necrotic damage. The giant crayfish makes two claw attacks. Addeddate 2017-06-09 00:27:06 External_metadata_update 2019-03-26T17:27:31Z Identifier keepersofthetome_gmail_Ep8 Scanner The target must succeed on a DC 17 Wisdom saving throw against this magic or become frightened for 1 minute. 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