Ahead of you are two Shadows, one of which is significantly stronger than the other (likely a KUMBHANDA). If you pester the robot in the room to the east, his fondness of calling you "useless" will give him away as the abusive Section Chief we're after, but if you want to pick on the northern robot for the extra loot and XP, there's no reason why you can't. Okumura will summon waves of enemies to dispose of you, namely a variety of CORPOROBO bots you fought while securing a route to the Treasure. for [_MISHIMA AFFECTION +3_]and Mishima will be pretty happy about it. Use it to reach a higher ledge, then turn south to find a second GRAPPLE POINT. Oh. Assuming you opt to go through the door (skip the following paragraph if you GRAPPLED onto the UFO) you'll have to sit through some chatter before you're free to challenge the Shadow-filled hallway ahead. Sadly, defeating Okumura isn't straight-forward, as he's hiding behind the various waves of CORPOROBOS he summons, and cannot be targeted until all other foes are exhausted. Doesn't seem worth a trip through space, really Go back north and use the lift to reach the TRANSFER LINE. and we'll get the news. Next: Week 25: (October 10th - October 16th), Week 2: (April 18th - April 24th [KAMOSHIDA'S PALACE]), Week 6: (MAY 16th - MAY 22nd) [MADARAME'S PALACE], Week 7: (MAY 23rd - MAY 31st) [MADARAME'S PALACE], Week 11: (June 20th - June 30th) [KANESHIRO'S PALACE], Week 15: (July 25th - July 31st) [FUTABA'S PALACE], Week 16: (August 1st - August 7th) [FUTABA'S PALACE], Week 20: (September 1st - September 11th), Week 21: (September 12th - September 18th), Week 22: (September 19th - September 25th), Week 23: (September 26th - September 30th), Week 24: (October 1st - October 9th) [OKUMURA'S PALACE], Week 29: (November 7th - November 13th) [SAE'S PALACE], Week 30: (November 14th - November 20th) [SAE'S PALACE], Week 31: (November 21st - November 30th) [SHIDO'S PALACE], Week 32: (December 1st - December 11th) [SHIDO'S PALACE]. In this version though they overdid the difficulty, so we need to talk about it. Second, you'll gain the ability to fuse LAKSHMI, the most powerful FORTUNE Arcana Persona. Going southwest will just lead to a lift that you can ride back to the SAFE ROOM, which is fine if you want to complete the map, but to continue on, you'll need to jump onto the ring. Go ahead and pick "Sure." Fox and Panther are also good choices for their hit-all FIRE and ICE abilities, while Joker will need to supply hit-all BLESS attacks. Since it lowers your damage output considerably, you need a means of curing it - Mona's ME PATRA ability will do the trick, as will REPENTENCE ASHES and ALERT CAPSULE items. When you arrive the squad will talk about the surroundings before Skull, of all people, presses them to shut up and focus on the task at hand. Hey everyone, BK here. Persona 5 Negotiation Guide. Be sure you have a PERSONA that is strong against PHYSICAL ATTACKS, as well as a Persona that can heal up one ally fairly well. Halfway done, as far as SAFE ROOMS go. Gotta keep that space theme alive. The big bad boss we've been warning you about - arguably the most difficult battle in the entire game - is upcoming. Seek out and destroy two Shadows, then loot two [_STORAGE CAPSULES_] (one to the east and one to the west) and note that on the southern end of the platform to find another CONSOLE. Makoto's a controlling (if well-meaning) busy-body and Eiko is a naive airhead, which are prime components for drama, as you'll soon see. After Eiko storms off, respond with "Absolutely." Defeat the Shadows and continue north until you reach another fork, where you'll find two more [_STORAGE CAPSULES_] to the west. Haha, can't blame him, I suppose. Hide, ambush them, then note two AIRLOCKS to the west (one OMEGA, one ALPHA) and one to the east (ALPHA). No getting through that locked door right now, so use the AIRLOCK and after a short unprotected trip through a near-vaccuum, you'll be in another hallway to the north. Follow the blue robots into the room to the west and you'll trigger a scene when you enter, which ultimately leads to a fight. Just like last time, follow it into the next room where you'll be overlooking some worker drones from an elevated walkway. We opt for Sojiro - we didn't just go fight a cognitive version of Futaba's uncle in Mementos just to ignore Sojiro afterwards! He will use 'Famine's Scream' to inflict the party with hunger and he has some. Make your way to the western-most of these three rooms and turn north to find a pair of LEVERS. ", which seems to give him a way to counter Tsuda. A weapon for Mona, it's a sword that sacrifices both ATTACK and ACCURACY in favor of a high CRITICAL RATE. 2 seconds ago . If you just look at your map, it should be pretty obvious where you're heading. Both CORPOROBO MDL-DM (light blue) and CORPOROBO MDL-GM (green) will use SELFLESS DEVOTION at Okumura's command (SACRIFICE ORDER) to deal heavy ALMIGHTY damage to all foes. Drat. Hope Diamond is the seventh Persona of the Death Arcana. First things first, search to the east to find a chest containing [_RAGE VIAL S x3_], then hit a SWITCH to the north and ride another elevator down. Part 2: The preparations. Whew. All you have to do is fight or sneak your way west past two more Shadows to reach the door leading to the next area. Give him a good smack and he'll be toast. Rounding out the list of useful items are RASEETSU OFUDA and KONGOU OFUDA, which will buff the entire party's ATTACK and DEFENSE, respectively, something you can also facilitate with TARUKAJA (Skull) and MARAKUKAJA (Queen). Poor girl. His workers are. When you arrive, the AIRLOCK behind you will deactivate and you'll be forced to take another AIRLOCK to the west, and in the next room the process will repeat. We'll also get an IM from Makoto essentially inviting us to hang out. Speaking of which if you want to stock up on more items from the CHURCH in KANDA, now's the day to do it. Heal up and save, then exit back out to the EXPORT LINE and head up a ramp to the east to trigger a scene, which just reinforces how Okumura views his workers. Hitting L50 is not at all discouraged, and if you can hit the Velvet Room and score some powerful Persona during Fusion Alarms, all the better. If you want to do this, you'll need to go after the northern robot first, however. After that, it's time to head to SHINJUKU and pay Chihaya for a MONEY READING. Persona 5 Royal Guide and . Just like last time, you can fight both without any penalty, but if you do, you'll need to go after the WRONG target first. Poor BKSTUNT, he really wants to repeat his romance with Makoto, but is opting for Kasumi on the Royal playthrough For our evening activity we'll have four IMs, two are from various jobs, while the other two are hang out opportunities - one from Futaba and the other from Chihaya. The door leads to the dungeon's final SAFE ROOM, but before you go through it, head down the southern ramp and loot a locked chest to score a [_SPACE SUIT_]. If it doesn't seem likely that you'll be able to win in two rounds, chin up. As always, the choice is up to you, but we went with the Pumpkin Ghost Set for the LANTERN NECKLACE. Before we get started, let's talk party composition. Continue north and you'll get a scene about the door up ahead, beyond which the Treasure apparently lies. Once done, travel back to AKIHABARA and visit the MACHINE PARTS SHOP, where you'll find [_SEEKER'S TOOLS_] for sale. Each wave will be discussed in detail, but for now let's focus on general information: Aside from the various buffs Okumura may deploy, the CORPOROBOS aren't terribly inspiring foes. Almost there! DEKAJA (negate stat buffs for all foes - will only use if a character actually has buffs. Make your way west to the two AIRLOCKS (one ALPHA, one OMEGA) which we ignored previously, stopping to grab another [_STORAGE CAPSULE_] along the way, then go through the ALPHA AIRLOCK to reach a small chamber with another [_STORAGE CAPSULE_] and two more LEVERS. part time job bangi gateway; persona 5 royal pagan savior weakness. What a quick Mementos trip! He is the first Persona to learn the Mahamaon and the God's Hand skills. Nice! 10/3 would have still been pretty late in terms of getting new party members, and it would have stepped on Haru's toes a bit, but Well, you'll see. Despite that trials that loom ahead, the day starts out pretty good! First, you can't bring Haru along just yet - Mona will forbid it, saying her Persona is too weak. As usual, after a big day out in the METAVERSE, there's nothing we can do when we get home but sleep. and after that pick "He's definitely suspicious.". Again, say what you want and enjoy the scenes. Respond with "What's the section chief like?" Faced with such an onslaught, MELCHIZEDEK won't last long. Head back up the ramp, loot a [_STORAGE CAPSULE_], then go into the SAFE ROOM to unlock the WEAPON PRODUCTION fast travel point. They're selling VITALITY AOJIRU this time and drinking it will give you a [_PROFICIENCY +1_] boost (+2 if you travel to SHINJUKU and get a LUCKY READING - PROFICIENCY from Chihaya). Only a week left until she's sold off like one of her father's burgers. This isn't a terrible mechanic for the first few waves, but on the last two waves of workers it makes this fight just utter nonsense. Ironically, this includes calling Kawakami over to wash some laundry or craft some infiltration tools. After school you'll head over to the hideout immediately if you promised Ann to do so in the morning. Failing that, you can always just hit up Takemi's clinic and buy some KAJACLEAR-R, which has the same effect, albeit at nearly twice the cost. HARU'S FIANCE is joined by two CORPOROBO MDL-WKR bots, and while none of their attacks are overly threatening, they can hit hard. The big take away here is that she won't join us, which is just very sad. Lot on our plate, but we're going to try to boost some more confidant ranks (BKSTUNT's obsession), so sic Kawakami on some laundry and travel back to AKIHABARA, where you'll find Mishima. When you do you'll get a scene with Haru that ultimately unlocks her SHOWTIME attack with Morgana. Respond with "I'm planning on it." Since Okumura counts as an enemy - even though he can't be targeted - you will not be able to perform an ALL-OUT ATTACK if you knock down all the CORPOROBOS. 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Us, which seems to give him a way to the western-most of these three ROOMS turn!

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